Bugfix Update #30 - Lair and Hideout Rewards, Loading Tips, Updated Maps
[h2]Greetings, Survivors![/h2]
It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30!
[h2]Changelog[/h2]
[h3]ADDITIONS[/h3]
[h3]BALANCE[/h3]
[h3]CHANGED[/h3]
[h3]FIXES[/h3]
Best regards,
Jutsu Games Team
It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30!
[h2]Changelog[/h2]
[h3]ADDITIONS[/h3]
- Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the player's progression.
- Added resource rewards for finishing Lairs and Hideouts.
- Added new Emblems to the Supporter pack.
- Added black Emblem background.
- Added "Lair/Hideout cleared" mood modifiers.
[h3]BALANCE[/h3]
- Decreased the number of children born in the Zone due to the high mood modifier.
- Decreased the initial sizes of double and triple Swarms. The difficulty spikes should be lower than before.
- Decreased the amount of scientific materials required for researching Vaccines.
[h3]CHANGED[/h3]
- Updated the OpenStreetMaps data in the game! You will now find new buildings and other objects that were added to the OSM database in the last 2 years. Works only with new games.
- Updated some button tooltips to include more information.
- Updated biomes with new building colors.
- Updated several Events to avoid situations where the player gets stuck in the storyline.
- Updated picking up resources when clicking on the resource icons.
- Updated some missions to provide more data with the Triangulation.
- Changed the way Fog of War is unveiled for large buildings. Workers will now move to the corners of the buildings, unveiling a larger area around the building.
- Changed the way the radio chatter voices work. You can also adjust them now in the Settings.
- Changed the order of Buildings in the Buildings Menu. Available Buildings are now displayed first on the list.
- Updated building generation. Very similar buildings will now have the same shape, which should result in better performance and faster launch of the game.
- Updated the number of resources available on Expeditions. Expeditions with 0 or 1 resource shouldn't occur anymore.
- Updated Chapter displaying in the mission objectives panel.
- Updated "pillaged by Raiders" game over artwork.
[h3]FIXES[/h3]
- Fixed bug with incorrect tooltip for the repair vehicle action.
- Fixed bug with heavy machine gun granting acceleration and speed bonus to vehicles.
- Fixed bug with citizen numbers going out of the panel when above 999.
- Fixed errors when clicking on the right arrow to switch to the next tower.
- Fixed an issue that allowed overlapping trees when planting them manually.
- Fixed some marker events that weren't disappearing when they were supposed to.
- Fixed the event with a bandit attack to not trigger in hideouts and lairs.
- Fixed some cases of bridges running under water.
- Fixed incorrect water levels on some maps.
- Fixed maps with zero buildings being unplayable on Convoys.
- Fixed autoinvite freezing the transmission panel if started during a transmission.
- Fixed destroyed hideouts being unscavengable after save/load.
- Fixed incorrect camera location after game start.
- Fixed ruined clay pits from being possible to destroy when canceling them.
- Fixed a bug with ammo/resources in the trunk disappearing upon repairing/modifying/deconstructing the Vehicle in the Car Workshop.
- Fixed hordes instantly going back to their starting positions upon the Squad exiting the Lair.
- Fixed a rare bug with incorrect damage values when fighting with raiders or units hidden in the buildings. Some incorrect logic with Towers was fixed, too.
- Fixed bug that prevented the scavenge of a building in repair.
- Fixed bug with some hideouts displaying 0 HP before the attack.
- Fixed issue with the game sometimes having an incorrect color palette upon loading a game.
- Fixed debris spawning underground with the game loaded for the first time.
- Fixed bug with enemy vehicles sometimes being visible under the fog of war.
- Fixed a bug where some vehicles spawned with an incorrect vertical orientation.
- Fixed issue with the Statue being required for the Constructor achievement.
- Fixed Squad's input tip disappearing at times.
- Fixed clicking on the animal icon not resulting in an attack on the animal.
- Fixed Hideouts sometimes counting towards the tutorial shelter mission.
- Fixed walls spawning outside of the gameplay area.
- Fixed buses sent to convoys changing colors.
- Fixed some expedition tiles being unavailable with Vehicles (for example, on the recommended Tromso map).
- Fixed bug with Squad in vehicle sometimes shooting despite the lack of ammunition.
- Fixed "Create new squad" objective completing upon splitting a Squad.
- Fixed camera rotation speed depending on the frame rate. The camera should work better with low performance now.
- Fixed the infected being unable to walk on the ice with the "disable swimming infected" option turned on.
- Fixed the flow of some events. We will continue observing their stability.
- Fixed issues with Car Workshop, empty vehicles, etc.
- Fixed some events to avoid situations where the player could get stuck in the storyline.
- Fixed issues with vehicle movement on expeditions.
- Fixed issue with incorrect heavy machine gun rotation when shooting.
- Fixed FPS drops when scrolling through a high number of save files.
- Fixed the order of ammo usage when the Squad shoots from a Vehicle. The Vehicle ammo will now be used first.
- Fixed infected animals not reacting when attacked by a sniper rifle from full range.
- Fixed some lightning issues related to the day/night cycle.
- Fixed a bug that prevented players from deconstructing the first HQ after another one had been built.
- Fixed issue with follow orders not working with multiple Squads in vehicles, when sent from the same building.
- Fixed dragging items from the vehicle trunk to the squad members.
- Fixed raiders sometimes exiting buildings to attack their targets when not necessary.
- Fixed game over occurring when losing a Squad before setting HQ on a convoy map.
- Fixed the order of icons on Expeditions, which sometimes made it hard to select the desired icon.
- Fixed the wrong number of workers and incorrect adaptation progress upon loading a game.
- Fixed issues with some objects being hard to place after using the Z and X buttons to rotate them.
- Fixed certain storyline items that were discardable, which could cause the story to become stuck for some players.
- Fixed Squads not running away from the building upon discovering a Lair.
- Fixed incorrect field of view for Towers and Gates.
- Fixed incorrect enemy spotted radio chatters.
- Fixed "Zone attacked!" radio chatter launching when attacking Hideouts.
- Fixed "Defences lost!" radio chatter launching when hordes destroy unclaimed walls.
- Fixed "Car spotted" radio chatter launching when building a vehicle.
- Fixed unavailable buildings placed on Water being available for selecting as HQ.
- Fixed "Center View" button not working in the Transmission panel.
- Fixed another batch of stability issues to improve the game's performance, save/load system, and reduce the number of crashes.
Best regards,
Jutsu Games Team