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Bugfix Update #32 - Duplicated Medieval Walls, Unselectable Vehicles

[h2]Greetings, Survivors![/h2]

A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun!

[h2]Changelog[/h2]
  • Updated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively.
  • Updated the swimming animation of the infected.
  • Updated refuelling action so it's also available when driving and increased refueling speed x3.
  • Updated the visibility of the vehicle's construction/deconstruction progress bar.
  • Fixed issue with medieval walls generating on top of each other and respawning upon save/load.
  • Fixed issues with some vehicles becoming unselectable.
  • Fixed APC not providing metal resource upon deconstruction.
  • Fixed issue with incorrect vehicle orientation for vehicles following each other.
  • Fixed children's animation not stopping upon game pause.
  • Fixed wounded military running endlessly in the HQ when waiting for a medbay assistance.
  • Introduced other changes to improve the game's stability.
Important: The medieval wall fix will stop them from generating excessively, but won't delete the medieval walls that were already spawned. The issue shouldn't occur on new games anymore. Please let us know if you encounter this issue in a new game.

Best regards,
Jutsu Games Team