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Major Update #3 preview - available on OPEN BETA branch

TO ALL SURVIVORS!


v0.24.10.11 BETA is currently available only at the OPEN BETA branch. Change the BETA to play it.

WARNING - THERE ARE NO TRANSLATIONS OF THE NEW CONTENT YET. USE THE ENGLISH VERSION

[h2]HIGHLIGHTS[/h2]
Most of those were described in full in the previous update. Check it for the full description.
  • Scientist storyline
  • Illness and vaccines mechanics
  • Custom buildings construction
  • Repairmen Shop building
  • Stop to shoot
  • Warning icons added to the main UI, indicating no shelters, no food, full warehouses etc
  • Workers are attacked by the infected and raiders. Workers are now running away from the threats


[h2]OTHER CHANGES[/h2]
  • Busan. South Korea is now added to recommended cities.
  • Imported about 10 millions buildings to Spain, South Korea and Taiwan
  • Metal scavenging rebalanced. Vehicles give more metal, lamps give fewer.
  • HQ adaptation, repair and deconstruction costs tweaked. HP tweaked - lower for small buildings, higher for bigger ones.
  • Vehicles now have tooltips with their parameters
  • People can now leave the zone if morale is too low
  • Immigrants and births rebalanced. Zone should even up to around 800 people.
  • Infected attack range decreased from 5m to 3m. It will be easier to run away now.
  • Infected attack range decreased drastically on expeditions.
  • Last used Emblem is now saved
  • Added an objective to visit the tallest building
  • Squads now have a view distance limit in the largest buildings
  • Added fermentation tech to unlock Bar
  • Traffic lights and signs now spawn in real locations
  • Scavengable trains and trams might show up in some cities with rails.
  • A train event was added where trains can be found.
  • Palm trees and shrubs can now be found in some biomes.
  • The Pyramids of Giza location is slightly balanced
  • Various outer landmarks colliders fixed (i.e Colosseum, Leaning Tower of pisa, Tower of Winds, Tokyo Tower)
  • Added GameOps launcher to increase MapEditor visibility, along other games


[h2]FIXES[/h2]
  • Available disk space check added. 1000 MB of free space is now required to start the game.
  • Military vehicles should not pass through buildings anymore
  • Grass, water, flags and weather movement pauses now
  • Weapons should be remembered when repairing towers
  • Infinite deconstructions should now be fixed
  • Pixelated weather fixed
  • Fonts missing pixels fixed
  • Intensive Storms are not forced anymore on all the maps
  • Multiple savegame issues fixed
  • Multiple memory leaks fixed
  • Multiple performance issues fixed (animations, shaders, pathfinding, worker’s AI, caching etc)
  • Critical engine + libraries update


BY-THE-WAY
We published an important guide with some tips on HOW TO IMPROVE THE GAME STABILITY AND PERFORMANCE
Check it out!

Major Update #3 Preview

[h2]Greetings, Survivors! [/h2]

Long time no see! We are coming back to you today with a nice chunk of good news. First of all - the next Major Update is in advanced development. Second of all, we aim to bring you this Major Update at no later date than October 25th, 2024. Those of you, who are feeling adventurous, will have a chance to test this update even earlier, on the open_beta branch in around a week or two.

Expect the following changes in the Major Update #3:
  • Scientist Storyline and Illness
  • Custom Buildings
  • Repairmen
  • Stop to Shoot
  • Many others!

Most of those changes are being introduced upon your request. We have made you a promise to listen to your feedback and now we are doing our best to add features, which are being mentioned most often. We hope that you will enjoy all those new changes, as they significantly reduce the micromanagement and make the gameplay more enjoyable. We can't wait to see your reactions to this update!

[h2]Scientist Storyline and Illness[/h2]

The Story goes on! With the introduction of the Scientist Storyline, we are also adding the Illness system to the game. While most of the citizens, who have survived, seemed immune to the Mad Virus for a long time, the Virus started to mutate. Now it's your job to cooperate with the new Scientist faction, research vaccines, and produce them for your citizens. Worst case scenario? Infection outbreak inside the Zone.


[h2]Custom Buildings[/h2]

We are fully aware that many of you like to start your gameplay in the wildest locations around the world. Those locations include islands, deserts, and small villages with a few buildings here and there. Previously, most of those locations were hardly playable. With the addition of the Custom Buildings, we want to allow players to place their own buildings. Select a specific shape, building color, roof type, and height. If you have the resources and the workers ready, the construction starts!

[previewyoutube][/previewyoutube]
[h2]Repairmen[/h2]

One of the most common requests that we have received was making the repairing of our Zone easier for the player. It's fully understandable, especially if a swarm of infected attacks our settlement every few days. Previously, we have added the "Repair all" option into the game. Now we are introducing a whole new building adaptation, the "Repairmen Quarters". Simply adapt a building for the repairmen, assign a satisfying number of workers, and watch them automatically go through your Zone, repairing structures one by one.



[h2]Stop to Shoot[/h2]

Last but not least, we want to address the aspect of the squads' responsiveness to encountered threats. We were receiving several reports highlighting how annoying it is to lose the squad and not even notice that it was actually fighting at all. That's why we have improved the Move at Will squad stance with the Stop to Shoot logic. When attacked, moving squads will now stop and instantly return the fire. On top of that, the squad's behavior might differ depending on the situation, taking into account the direction the enemy is coming from and some other parameters. That said, small groups of bandits and hordes shouldn't pose as much threat anymore!

Is that all? Absolutely not! We are working on several other new features and preparing new content. While we don't want to announce things that are not guaranteed to end up ready for Major Update #3, don't worry. The Changelog will be a big one! Thank you for your Support and for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Bugfix Update #10 - Melee Fight Errors, Disappearing Weapons, Excessive Ammo

[h2]Greetings, Survivors! [/h2]

We continue solving different issues reported our way to provide you with a satisfying, stable build.

[h2]Changelog:[/h2]

  • The Kindergarten building has been changed to unlock only after the first child is born in the Zone (when playing with the Tutorial Events ON)
  • The Bar building resource cost has been changed and now requires one additional tool resource,
  • An issue that sometimes caused errors upon killing enemies in the melee range has been fixed,
  • An issue that caused weapons to disappear when replacing them with new weapons from the full vehicle inventory has been fixed,
  • An issue that in some cases prevented the Map Editor launch from within the game has been fixed,
  • An issue with some transmissions launching too close one after another has been fixed,
  • An issue with some Museums providing excessive amounts of ammunition has been fixed.

Have fun!

Best regards,
Jutsu Games Team

Bugfix Update #9 - Stuck Swarms, Immigrants Changes

[h2]Greetings, Survivors![/h2]

We have noticed an important issue with the previous build that caused some swarms to get stuck in the corners of the map. While this issue is fixed in this build, we want to let you know that it won't get rid of those "broken" infected that already exist in your current saves. If you notice large amounts of swarms stuck in your gameplay (and thus, impacting your performance) starting a new save might be the best option.

[h2]Changelog: [/h2]


  • The maximum number of immigrants joining the Zone at once has been reduced to 10,
  • The number of the infected in swarms has been adjusted to be even more dependent on the "hordes number" setting in the game customization,
  • Attacking with melee weapons from vehicles has been disabled,
  • An issue with swarms gathering in the corners of the map has been fixed,
  • An issue with an excessive number of vehicles spawning on expeditions has been fixed,
  • An issue with squad path visualization not being visible upon squad selection has been fixed,
  • An issue with the Research resume requiring additional scientific materials has been fixed.

After introducing Children, we noticed that the population growth was too steep when combined with the immigrant system. Hence the decision to reduce the maximum number of immigrants that can join your Zone at once. Other than that, we are further improving the Hordes Number customization option to ensure that players can really make this smooth transition to harder or easier difficulty, depending on their preferences.

Have fun!

Best regards,
Jutsu Games Team

Bugfix Update #8 - Additional Horde Multipliers, Expedition Issues

[h2]Greetings, Survivors![/h2]

This time we are coming back to you with a minor update, which addresses the most recent issues with expeditions and allows for better customization of your games. We hope that with the new horde modifiers, you will be able to tailor the gameplay accordingly to your needs!

[h2]Changelog[/h2]
  • New Horde Multipliers have been added to the Game Customization - x0.4 and x1.6. Use it to change the amount of the infected to your liking. You can also change that in your current savegames, via "Customize" in the Esc Menu.
  • The number of resources on the expeditions has been readjusted and should correspond to the real building volume in that location.
  • The number of gun POIs on the Washington recommended map has been increased.
  • An issue that resulted in some hordes not being visible on the expeditions has been fixed.
  • An issue with squads taking incorrect paths through expeditions has been fixed.
  • An issue with the Map Info Panel displaying incorrect temperature ranges has been fixed.

Best regards,
Jutsu Games Team