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Infection Free Zone News

Bugfix Update #7 - Further optimisation and balancing

[h2]Greetings, Survivors![/h2]

We are pleased to deliver another important batch of fixes - v0.24.8.7 11 BETA is now available at the default branch - make sure you update the game!

First of all, we changed our entire compilation infrastructure, to build a more stable game that will work much more smoothly and crash less often.

However, we have an important message to all 3% of you who try to use integrated graphics cards:
Infection Free Zone cannot work properly with integrated graphics cards. The game is simply too complex, there are usually way too many dynamic 3D objects and the pathfinding grid is too large for the older generation of machines. IFZ might look aesthetically old-school, but it is actually extremely computation-heavy.

[h2]Changelog: [/h2]
  • The HPs of the adapted buildings have been increased based on their size.
  • The amount of hordes, immigrants, and bandits that we encounter will now be affected by the total volume of the buildings on the map, rather than the total number of buildings on the map.
  • Beverages now need 2x less grain


[h2]Bugfixes: [/h2]
  • New animations for hitting the infected with a vehicle have been added.
  • An issue with some buildings not completing adaptation after reaching 100% has been fixed.
  • An issue with the mood modifier from kindergartens being too low for loaded games has been fixed.
  • An issue with production not starting in very small buildings has been fixed.
  • An issue that made it impossible to disband a squad after replenishing has been fixed.
  • An issue with some resources on expeditions being unavailable when saving the game has been fixed.
  • An issue with the adapted buildings losing green filling during winter nights has been fixed.
  • An issue with the barn event not appearing for some players has been fixed.
  • Another set of small changes aimed at improving optimization has been released.
  • An issue with some maps crashing after launch has been fixed.
  • An issue with some buildings losing mouseover highlights has been fixed.
  • An issue with hordes sometimes not selecting the attacker as a target has been fixed.
  • An issue with the vehicle icon disappearing after loading a game has been fixed.
  • An issue with the squad groups assigned to numbers not being saved has been fixed.
  • An issue that prevented an exchange with a broken vehicle has been fixed.
  • An issue with vehicle icons not stacking properly on expeditions has been fixed.
  • An issue with the game freezing when picking up the resources from the ground has been fixed,
  • An issue with scroll in warehouses not working when having more than two lines of resources has been fixed,
  • An issue that caused errors on maps with very high amounts of buildings has been fixed,
  • An issue that caused some buildings (including barns) to not finish after reaching 100% adaptation has been fixed,
  • An issue with the building's HP not increasing properly when progressing the partial adaptation has been fixed,
  • An issue that resulted with "Create Squad" button not selecting the best fit members for the squad has been fixed,
  • Several events have been updated to improve the stability of the whole event system.
  • The LOD system has been updated to improve the performance of the game,
  • An issue with some saves returning the "The Zone has fallen" message has been fixed,
  • An issue with exiting the exchange sometimes returning errors has been fixed,
  • An issue with some hordes burying underground in the water has been fixed,
  • An issue that resulted in all the hordes in the swarm having exactly one infected has been fixed,
  • An issue with some infected staying outside the buildings has been fixed,
  • An issue with production progress being cancelled at sunset has been fixed,
  • An issue with unresponsive icons for the deconstructed buildings has been fixed.


[h2]Known Issues[/h2]
  • Squads will find wrong paths when sent from one expedition to another through the Zone Area. Send them home first to avoid this error.


We are doing our best to provide you with another Update as fast as possible. Thank you for playing Infection Free Zone's Early Access. Your feedback and support are extremely appreciated!

Please use internal Bug Reporter (available in ESC menu) to let us know about any issues that you encounter - this is the best way to send us broken savegame files, the logs, specs, etc!

Best regards,
Jutsu Games Team

Bugfix Update #6 - Scavenging Fix, Workers going to nearest Warehouse

[h2]Greetings, Survivors![/h2]

Thank you for all your feedback regarding the Major Update #2. We are happy to see all the positive comments under our recent announcement. Nonetheless, we stay on guard and keep on tackling all the issues that are reported to us. Below you will find a list of fixed issues and known issues that we are currently working on. Thank you for your patience!

[h2]Changelog: [/h2]
  • Scavenging has been further improved for cases where there are high amounts of resources in the building.
  • An issue with some old saves not working when the user has scavenged all the buildings on one of their map tiles has been fixed.
  • An issue with workers not coming back to the closest warehouse has been fixed.
  • An issue with an exchange between squads not working has been fixed.
  • An issue that resulted in icons not showing up for ruined structures has been fixed.
  • An issue that resulted in infected having a low chance of burying underground in the buildings has been fixed.
  • An issue that resulted in some areas being unavailable after deconstruction has been fixed.
  • An issue with the "return all squads" button not working in some specific cases has been fixed.

[h2]Known Issues[/h2]
  • Adaptation of some buildings (usually small) cannot be finished after reaching 100% progress.
  • The Kindergarten building affects negative Mood modifiers to a greater extent than intended.
  • It is possible for the hordes to leave small buildings during the daytime.

We are doing our best to provide you with another Bugfix Update as fast as possible. Thank you for playing Infection Free Zone's Early Access. Your feedback and support are extremely appreciated!

Best regards,
Jutsu Games Team

Bugfix Update #6 - open_beta branch

[h2]Greetings, Survivors! [/h2]

A new Bugfix Update v0.24.7.25 10 is now available for Infection Free Zone on the open_beta branch!

[h2]Open Beta[/h2]

How to join the open_beta branch:
  1. Right-click on the Infection Free Zone in your Steam library,
  2. Click on the "Properties..." on the list,
  3. Choose the "Betas" tab,
  4. Select the "open_beta" branch from the list,
  5. The newest build should start downloading. Enjoy!

Mind you, the open_beta builds can potentially fix your previously encountered issues but aren't confirmed as stable. We will publish this build on Default once we can confirm that users are not encountering any critical issues with it.

[h2]Changelog: [/h2]
  • Scavenging has been further improved for cases where there are high amounts of resources in the building,
  • An issue with some old saves not working when the user has scavenged all the buildings on one of their map tiles has been fixed,
  • An issue with workers not coming back to the closest warehouse has been fixed,
  • An issue with an exchange between squads not working has been fixed,
  • An issue that resulted in icons not showing up for ruined structures has been fixed,
  • An issue that resulted in infected having a low chance of burying underground in the buildings has been fixed,
  • An issue that resulted in some areas being unavailable after deconstruction has been fixed,
  • An issue with the "return all squads" button not working in some specific cases has been fixed.

Have fun!

Best regards,
Jutsu Games Team

Major Update #2 - Indoor Movement, Vehicle Scavenging Rework, New Skill System

[h2]Greetings, Survivors! [/h2]

Another huge update has just been released! This time we have focused on improving the game's performance and adding several new features to the game.

With Indoor Movement you can now move inside the buildings and defend large objects that previously caused problems. New Perks can be acquired by your squad members while participating in specific actions like driving, fighting, or scavenging. Vehicle scavenging has been reworked accordingly to your requests. Now the squad will be associated with the vehicle and move with it from building to building. And that's just the beginning! Check the full list of changes below!

[h2]New Features and Content[/h2]
  • Indoor Movement has been added to the game, allowing the squads to pass through buildings or go to a specific place in large buildings.
  • A new squad member's Skill System has been added to the game.
  • Vehicle Scavenging has been reworked, allowing the squads to be permanently assigned to a vehicle.
  • Map Info Panel has been added to the game.
  • A "Repair All" button has been added to adapted buildings and structures. Clicking on this button will order repair work on all the buildings/structures of the same type.
  • A new Polearm weapon has been added. Polearms deal more damage than the default Machetes, have a higher range, and can be found in Museums or produced.
  • The HP of Wood and Metal Walls has been increased by 50%.
  • The HP of Brick and Fortified Walls has been increased by 25%.
  • Kindergarten building and Kindergarten related mood modifiers have been added,
  • Bar building and Bar related mood modifiers have been added.
  • Current Game Customization has been added to the Escape Menu. Now you can adjust your game's difficulty without starting a new game.
  • Workers' logic behind production and resource transportation has been improved to ensure higher work effectiveness.
  • Gear Production and its corresponding researches and buildings have been added to the game.
  • New Gear models for Squad Members have been added to the game.
  • A new Mood visualization, which also informs about the current Mood trending tendency, has been added.
  • Double tapping on the hotkey assigned to a specific squad by the player (CTRL+number) will now move the camera to this group.
  • SUV and Compact Car Vehicles have been added to the game.
  • Icons with the HP for walls, towers, and gates are now displayed if their HP is lower than 100%.
  • Research has been rebalanced. The researches available further in the Research Tree require more Scientific Materials and time now.
  • A new Daytime Music Theme has been added.
  • Plate Armor has been rebalanced and is now causing -20% movement speed for the squad.
  • A new recommended map has been added to the game - Washington.
  • A new Low Memory Warning has been added to the game to inform the player when the game might be about to crash due to insufficient memory.
  • An ability to deadapt HQs (while having more than one) has been added.
  • The possible difference in strength between the following swarms of infected has been reduced.
  • The biomes in South Korea and North Korea have been updated to include Korean names.
  • Edge Scrolling Checkbox has been added to the Settings.
  • New hotkeys have been added for actions like Repair, Repair All, Deadapt, Deconstruct, Cancel,
  • Replenish, Exchange, Split, Go to HQ, Disband, and for changing stances.
  • The barn and fertilizers have been rebalanced to reduce their impact on food production.
  • All the new content has been translated into supported languages.

[h2]Bug Fixes[/h2]
  • An issue with corrupted saves caused by pausing the game and instantly adapting buildings in deconstruction/repair has been fixed.
  • An issue that caused some units to get stuck on the corners of buildings has been fixed.
  • An issue that sometimes caused the hordes to stay in buildings during the day has been fixed.
  • An issue with some events not starting has been fixed.
  • An issue that affected the line of sight of some towers and gates has been fixed.
  • An issue with vehicles sometimes not responding to input has been fixed.
  • An issue that caused some infected not to get pushed by the vehicle has been fixed.
  • An issue with bug reports not going through due to large size has been fixed.
  • An issue with an expedition mission not completing upon reaching its marker has been fixed.
  • An issue that caused the hordes to sometimes focus on structures, instead of the squads, has been fixed.
  • An issue with some achievements tracking progress across all save files instead of one specific game has been fixed.
  • An issue with the Alpha Infected not burying underground has been fixed.
  • An issue with the Alpha Infected having incorrect movement speed parameters has been fixed.
  • An issue with buried infected being sometimes visible has been fixed.
  • An issue that caused the smoke particles to render inside the buildings has been fixed.
  • An issue with some animations not launching properly has been fixed.
  • An issue with the bandits dealing higher damage than intended, has been fixed.
  • An issue that resulted in the squads not returning to the nearest HQ has been fixed.
  • An issue with the squad list scrollbar having very low sensitivity has been fixed.
  • An issue with partial adaptation not being visible during the winter nights has been fixed.
  • A new set of optimization changes has been introduced to improve the average FPS during gameplay.

[h2]Upcoming Changes[/h2]

First of all, we will be focusing on double-checking that all the recent changes are working correctly. If needed, a bug fix might come in the next few days. After that, we will start working on the next Major Update, which will include... A new storyline! As usual, you can also expect some new features, but we know that many of you are waiting for the new chunks of the story!

Thank you, everyone, for your ongoing support! We keep on working on Infection Free Zone to bring you the best experience possible!

Best regards,
Jutsu Games Team

P.S. There's a new Survey available in the Main Menu. Filling it out will help us a lot!

Bugfix Update #5 - Weather Optimization, Tower's Fix, Scavengable Shotguns

[h2]Greetings, Survivors![/h2]
For the past two weeks we have been busy fixing all the issues reported our way, after the last Major Update. The highest number of reports were related to the Weather Optimization and the Towers not dealing damage from time to time. We are happy to let you know, that the Weather has been optimized and that the issue with the Towers has been fixed. We hope that your experience with Infection Free Zone will be even better now!

[h2]Changelog[/h2]

[h3]New changes[/h3]
  • A missing Warehouse POI Filter option has been added,
  • Construction site terrain texture and debris generation have been updated,
  • Expanded Error Messages in the Bug Reporter have been added,
  • The Traditional Chinese font size in the Research panel has been increased,
  • The Emblem material and outline have been updated.

[h3]Bug Fixes[/h3]
  • An issue with towers not dealing damage in some specific cases has been fixed,
  • An issue that caused the grown-up children not to have the proper adult stats (like movement speed) has been fixed,
  • The Snow and Rain VFX has been optimized to reduce the impact on the player's average FPS,
  • An issue that caused the shotguns not to appear during the scavenge has been fixed,
  • An issue with default emblems displaying incorrectly on older saves has been fixed,
  • An issue with the zone name displaying incorrectly as Testing_Zone on older saves has been fixed,
  • An issue with the zone name displaying a value from previous games in radio transmissions has been fixed,
  • An issue with errors appearing when clicking on a squad after an exchange has been fixed,
  • An issue with walls being locked from placing from certain directions has been fixed.
  • An issue that caused the game to crash/freeze upon exiting the game or entering the Main Menu after longer sessions of gameplay has been fixed,
  • An issue that caused errors upon entering the expedition has been fixed,
  • An issue that caused the infected dogs to spawn less often than intended has been fixed,
  • An issue that caused the workers to not correctly use the building entrances has been fixed,
  • An issue that caused the squad to get stuck in the loop of moving between the vehicle and the building has been fixed.
  • An issue with some locations spawning an excessive number of aircraft wrecks has been fixed,
  • An issue with cookhouses not working when being adapted from very small buildings has been fixed,
  • An issue with infected dogs not having the animation for burying underground has been fixed,
  • An issue that made it possible to place a greenhouse on a farm has been fixed,
  • A rare issue that resulted in workers still working in the building, even if they weren't assigned to it, has been fixed,
  • A number of stability changes have been introduced to reduce the number of crashes.

[h2]Indoor Movement[/h2]
We see that some of you are wondering what we are working on at the moment. While some things are still in the early conceptual phase, today we would like to show you the Indoor Movement. This system is intended to solve some problems currently occurring. Among other things, it should help with the defense of very large buildings.

[previewyoutube]https://youtu.be/S3dKm9QlaZI?si=5mQEWT1txLN6Qtzu[/previewyoutube]
Don't worry, the issue with the building flashing white will be fixed in the future. This is just an early prototype of this feature. Still, we remain extremely excited about this change! Let us know what you think about Indoor Movement and all the recent changes in the comments. And what's most important - have fun, survivors!

Best regards,
Jutsu Games Team