1. Infection Free Zone
  2. News

Infection Free Zone News

Major Update #1 - Gear, Citizen Reproduction, Greenhouses, Tree Regrowth

[h2]Greetings Survivors[/h2]

We are super happy to let you know that a new Major Update is available on the Default branch of the game! At first, our initial focus after the launch was to solve as many bugs and stability issues as possible. After a few updates, we reached a point where the number of stability and bug reports decreased by 90%. Instead, numerous requests for new functionalities and content began to appear.

In this Major Update, we want to meet those expectations. We are adding several new systems and hope that they improve your overall experience with Infection Free Zone. Have fun!

[h2]New Features and Content[/h2]
  • Gear System has been added to the game, including Sport Protector, Riot Gear and Plate Armor. Those will allow extra protection for your squad members.
  • Two new types of POI have been added - Museums and Sports Shops where you can find the Gear.
  • Emblem customization has been added. Now you can both change your zone's name and its emblem. It's also possible to upload custom images to the Infection Free Zone_Data\StreamingAssets\Emblem\Logo folder and use them as emblems in the game.
  • A tree regrowth system has been added. The trees will grow back by themself now.
  • Greenhouses have been added to the game. They cost 4 wood, 8 metal, and 1 tool to build, but are immune to negative modifiers from the weather.
  • The Citizen Reproduction System has been added. When specific conditions are met (enough food, available housing, proper mood level), children will appear in the Zone. Children consume 50% as much as adults, use the house/shelter living slots, and take 12 in-game days to grow up.
  • A resource discard feature has been added (right-click on the resource in your storage to discard the resources).
  • Additional entrances have been added to the buildings to improve the overall scavenging experience.
  • A new Megastorm and Supermoon music themes have been added.
  • The Citizen Housing logic has been reworked. The citizens will now get back to sleep at the closest shelter/house, which should help with running outposts.
  • The Building System has been improved to allow structures to be placed on gatherable objects. The workers will remove the gatherable object first and then proceed with the original task.
  • POI Filters have been added to the View Layers section. Players can now look for specific POIs like guns or gear on the map.
  • Heavy Rain animation for the Megastorm event has been added.
  • New shrub models have been added to the game.
  • Damaged structure models have been added to the game,
  • Snow particles and snow animation have been updated.
  • Beijing Map has been updated.
  • Mast visuals have been updated.
  • It is now possible to select an empty production cycle in the Medbay building to keep on attending to the wounded in the beds but refrain from manufacturing unwanted first aid kits. The UI of this solution will receive an update in the future.


[h2]Balance changes[/h2]
  • The day/night length has been increased by 20%.
  • Default Warehouse capacity has been increased by 20%.
  • The number of potential immigrants wandering around our Zone has been slightly increased.
  • The Globetrotter achievement logic has been updated.
  • Hordes will now attack the encountered farm crops. Farms won't get destroyed, but the production progress will go down.
  • Biome regions have been updated to fix issues with excessively low temperatures in some areas.
  • The Assault Rifle base damage has been decreased by around 50%, but the attack speed has been vastly increased. This should result in the weapon being very strong, but consuming significant amounts of ammo.
  • The Shotgun base damage has been increased by around 25%. The attack speed has been slightly decreased.
  • The Shotguns have been added to the pool of scavengable items in the game.
  • The maximum available angle when placing walls has been increased.
  • The maximum available camera zoom-in has been increased.
  • The camera angle change during zoom-in and zoom-out has been readjusted.
  • The density of trees has been increased.

[h2]Bug Fixes[/h2]
  • An issue with tooltips displaying incorrect information for buildings that are unlocked by multiple technologies has been fixed.
  • An issue with hordes attacking structures resetting their position upon death of one of the infected has been fixed.
  • An issue with the military medbay storyline causing errors has been fixed.
  • An issue with non-infected NPC groups attacking Infected who were buried down has been fixed.
  • An issue that caused the Research Tree to not properly refresh all the available researches has been fixed.
  • An issue with errors happening with partially adapted buildings getting fully adapted has been fixed.
  • Issues that were caused by the Zone name not having a character limit have been fixed. Now the maximum character limit for the Zone name is 32 characters.
  • A number of other minor issues have been fixed.


We hope that you will enjoy all the recent changes. Have fun and let us know about your feedback in the comments! Would you like us to work further on the current systems? Or should we prioritize completely new functionalities? We're all ears!

Thank you for playing Infection Free Zone.

Best regards,
Jutsu Games Team

Major Rebalance and Bugfixes

[h2]Greetings, Survivors![/h2]

We have a fresh update for you!
Version 0.24.5.10 14 BETA is now available for everyone, check it out!

[h3]New Features:[/h3]
  • Beijing added to recommended cities
  • New events for you to encounter
  • Bandits will now target the structures and will have a slight chance to wound the people inside before building HP drops to 0
  • Hordes hiding underground during the day cannot be targetted now
  • Zone Name customization enabled
  • Swarms rebalanced and less random
  • New night music track added
  • Low disk space warnings added - low disk space and memory cause a lot of errors
  • Multiple autosave are disabled when disk space runs low
  • Workers optimized - fps should drop less with hundreds of workers.
  • Barns can be deadapted now
  • CheatsEnabled tracking - we know when cheats were used now and we ignore most of the bugs made with cheats.
  • Savegames changed to allow future trees regrowing (soon to be added)


[h3]Visual tweaks:[/h3]
  • Trees are more green to avoid blending with grass
  • Snow and rain upgraded
  • Temples now have a custom visual style
  • Many new graphics added to story events


[h3]Bugs fixed: [/h3]
  • Shotguns rebalanced
  • Fixed repair cost for partially adapted buildings
  • Squad do not return to a vehicle taken by another squad
  • Hordes spawning on water fixed
  • Randomly destroyed buildings on reloads
  • Workers stuck between structures - now they can ignore them to return
  • Globetrotter achievement fixed (hopefully). This one will be split into multiple achievements soon
  • POIs are limited to max 200 biggest of each type on overloaded maps for performance reasons
  • Load of minor bugs fixed


[h3]Known Major Bugs - we are working on them![/h3]
  • Some tooltip translations are missing - we will add them soon
  • Crashes on low memory - make sure your RAM and VRAM are free while playing
  • Windows Account permissions might cause downloading and saving errors


[h3]Faster Updates - join Open Beta[/h3]
If you wish, you can access faster updates by switching to OPEN_BETA in the Steam game setting.
Any error on Open Beta will cause Bug Reporter to appear - please use it, as this greatly helps us to track bugs.

[h3]Coming Next[/h3]
The whole team works tirelessly to develop new features now, focusing on trees regrowth, citizen reproduction, new squad equipment and skills
Join the DISCORD to learn more, post your votes and suggestions!

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

What's next? A quick sneak-peek into upcoming changes

[h2]Greetings, Survivors![/h2]

Thank you for your incredible support! We are very happy to see that the reviews have once again become Mostly Positive. The reception for the latest update is optimistic and we are happy to see the reports about several issues being fixed. Still, it's only the beginning! We will keep on making Infection Free Zone the best it can be.

[h2]What's next?[/h2]

[h3]Bugfixing[/h3]

Fixing critical bugs remains the core focus of our work at the moment. We analyze which issues are occurring the most often and try to tackle them one by one. Most issues with older save files becoming corrupted should be fixed by now, but there is a small amount of saves that won't be possible for us to fix anymore. In this case, it's recommended to start a new game. We know how irritating it is when a problem of this kind occurs, but we hope that you won't encounter them anymore in the future.

[h3]Gear[/h3]

One of the most requested features right now includes Gear. While it's already possible for the squad members to equip different weapons, there are several requests to add another slot that would contain armor. This idea has been greenlit on our side. We have decided to prioritize this request and provide the players with Gear in the next major update.

[h3]Renewable Wood/Trees[/h3]

Another request most frequently submitted to us is related to the amount of trees and wood that the player can obtain. We are aware that this number is currently finite. To fight this problem, we are working on two solutions that will complement each other.

First, we want to allow the trees to grow back. Second, we want to let you decide where your workers will plant the trees. While the latter solution is reserved for the future, we hope that we can implement the tree regrowth itself faster.

[h2]Join us on Discord![/h2]

If you haven't joined us yet, we recommend visiting us on Discord. Recently, we have started running surveys on the #surveys channel to learn about the issues you care about and see which solutions to them you would like to see the most. You can find the invite link to our Discord server HERE.

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Bugfix Update #4 - Fixed Saves, Freed Workers, Faster Scavenging Speed and more

[h2]Greetings, Survivors! [/h2]

We are super happy to let you know that the new build is now available on the Default branch! In this build, we are fixing a huge set of biggest issues, that were recently reported to us. Tackling the corrupted saves was our highest priority and we are really glad that we have been able to remove the two most common causes behind them.

Of course, we keep tracking all the data and the reports that are coming from you. Your help in this regard is invaluable. Thank you for your incredible support! We hope that you will have even more fun with Infection Free Zone now after the stability of the game has been improved.

[h2]Changelog[/h2]

[h3]Critical Issues[/h3]
  • An issue with disappearing buildings which were potentially causing corrupted saves has been fixed,
  • An issue with tiles full of water which were potentially causing corrupted saves has been fixed,
  • An issue with crashes occurring after screen resolution change has been fixed,
  • An issue with crashes occurring after encountering new events has been fixed,
  • An issue with workers getting stuck in buildings and not finishing adaptation has been fixed.

[h3]Other Issues[/h3]
  • An issue that allowed changing time speed with the opened research panel has been fixed,
  • An issue that displayed an incorrect squad count has been fixed,
  • An issue with small buildings' deconstruction time being longer than expected has been fixed.
  • OSM-generated walls that were overlapping roads are now removed to ensure that entrances to certain locations are accessible,
  • An issue with navigation after deconstruction has been fixed,
  • Issues with camera after zoom-in and zoom-out during map loading have been fixed,
  • An issue with the military refueling from the player-controlled HQ has been fixed,
  • An issue with the clock image showing an inappropriate season has been fixed.

[h3]Added to the game[/h3]
  • A new POI Color scheme has been added,
  • An ability to zoom out to the Map Expedition View during HQ Selection has been added,
  • We have added the map data to the set of data that is being sent to us from Bug Reports. It should help us a lot with the analysis of the issues you report to us.

[h3]Balance changes[/h3]
  • The squad's scavenging speed has been increased by 30%,
  • The swarm spawning mechanic has been rebalanced. The first swarm won't be coming to the player on day 7/8 by default but will start spawning after the player reaches a certain Zone size.
  • The farm building cost has been changed from 4 wood/2 tool to 4 wood/1 tool,

Feel free to share your feedback with us regarding this newest update! Let us know how you feel about the recent changes and if you want to discuss them with other players, join our Discord Server!

Best regards,
Jutsu Games Team