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Infection Free Zone News

Bugfix Update #16 - Workers Stability Update

[h2]Greetings, Survivors! [/h2]
This time we are coming to you with a small, but important change. It seems that sometimes multiple actions related to building, deconstruction, and assigning workers to those works could have resulted in exceptions and Bug Reporter launching during gameplay. We are happy to let you know that this issue was fixed.

[h2]Changelog[/h2]
  • Scripting backend has been changed from IL2CPP to Mono.
  • An issue with the most popular exception happening when adapting multiple buildings, canceling adaptation, and changing the number of workers involved has been fixed.

[h2]Major Update Preview[/h2]
While this update is relatively small, we are working on several new things at our internal branches. Expect a Major Update Preview somewhere towards the end of this week. We can't wait to show you some of the cool new features we are working on!

Best regards,
Jutsu Games Team

Bugfix Update #15 - Save System stability, Production cycle improvements

[h2]Greetings, Survivors![/h2]

We are happy to let you know that we have started working on the next Major Update! This is probably the last Bugfix Update this year, and we are focusing now on the new features and content for the game. While it might take us some time, expect some cool, new things coming your way on the open_beta branch. But for now - check all the recent improvements and bugfixes that we have prepared for you!

[h2]Changelog[/h2]

  • The amount of weapons dropped by Raiders has been increased and made dependent on the "Resources" Game Customization setting. On the default x1 modifier, the Raiders will now have around 75% chance to drop their weapon, while on x1.3 modifier, the chance will be 100%.
  • The Mood drop modifier has been significantly slowed down in situations where the player is losing the Living Quarters.
  • Gatherable resources from Aircraft wrecks will now depend on the Aircraft type. Smaller aircraft wrecks will now provide the player with 50 metal resources, while bigger aircraft wrecks are set to 100 metal resources.
  • A new Map Overview Emblem for the Scientist faction has been added.
  • The Save System stability has been improved.
  • An issue with Workers auto-assigning to Production buildings beyond the limit set by the Player has been fixed.
  • An issue with Squads not going to desired locations when sending them to POI or Mission markers has been fixed.
  • An issue with indoor path rendering not working as expected has been fixed.
  • An issue with Immigrants not having the desired number of weapons in some game modes has been fixed.
  • Issues with incorrect production cycle queuing have been fixed.
  • A new set of stability updates has been introduced to reduce the number of crashes in the game and improve the game's memory allocation.

[h2]The Steam Awards[/h2]

Today is the last day to nominate Infection Free Zone for The Steam Awards. We will appreciate you nominating us in the "Most innovative gameplay" category, or any other you see fit! The whole announcement about this event can be found HERE. Thank you for all your nominations! We are extremely proud that so many players keep enjoying the Infection Free Zone. And we hope that with all the upcoming updates, you will only like the game even more.



Best regards,
Jutsu Games Team

Nominate IFZ as Most Innovative game in Steam Awards

TO ALL SURVIVORS!


[h2]We need your help! [/h2]
Our dev team took extra care to give you a unique opportunity - to rebuild your own neighborhood after the apocalypse, using real geographical data.
Surely this is one of the Most Innovative gameplay ideas, and we count on your vote in Steam Awards!

Over 915 000 different locations from all over the world have been played so far!


(this map represents 6000 of the most popular cities that the players played)

[h2]Updates Summary[/h2]

By the way, now is the best time to review the game, after all the updates we have delivered since its Early Access release!

Within those last 6 months, we delivered 3 Major updates:


We also delivered 13 regular updates, rebalances, smaller features and fixes!
Check them all here


Thank you for staying with us
Thank you for all the positive feedback you provided
Thank you for playing the game regularly :)

Stay with us and stay tuned for future updates! We are cooking something special :)

Cheers
Jutsu Dev Team

FIXES, IMPROVEMENTS, REBALANCES

TO ALL SURVIVORS

We managed to cook another stable update this week. Check out what's new:

[h2]Changes[/h2]
- Newly turned infected look different now to avoid confusion.
- Custom buildings rebalanced - now they require 5x fewer minor resources instead of 2x
- Squads with pistols now automatically switch to more efficient machetes in close-quarter melee
- Workers now collect resources from unscavenged buildings when adapting them
- Raiders now have a 50% chance to drop weapons and ammo - previously they had 100% and were too easy a source of both.
- Some friendly migrants now might have firearms too, to compensate the raiders and be any challenge at all to raiders and the infected.
- Slight UI improvements - Current research is now shown in the main UI, as well as weather warnings.
- Radio log limited to 100 positions, greatly reducing save file size and loading time
- Trees that can regrow at the same time limited to 100 - be careful not to deforest your zone too fast! This also greatly reduces savefile size and loading time

[h2]Major bugfixes[/h2]
- crashes related to FMOD music system greatly limited
- old, troublesome post processes removed

[h2]Known issues[/h2]
- Workers still autoassign to any workplace after the last areawork or deconstruction finishes. Sorry about that.

This might not be the last update this year yet, but if it will be - be assured that we will use this time to develop even bigger and more important features - with land elevation, game replayability, extra customizations, and car workshop as one of our main priorities.

MORE PEOPLE, MORE PERFORMANCE

TO ALL SURVIVORS


We provide a regular update, more performance, more people, and a new survey.
0.24.11.14 14 is now available for everyone.

[h3] The new survey is linked in the main menu - please fill it out!
That is the best place to vote for new features and dev team focus!
[/h3]

[h2]Rebalances[/h2]
  • migrants significantly rebalanced: you can now reach up to 500 population with migrants and 800 with reproduction
  • NO STORY mode significantly rebalanced, to compensate profits from the events. You can find APC on expeditions using this mode.
  • mood swings slower if there are no houses.
  • new ice texture + snow forced when the temperature drops
  • rain refactored to be more typical for the geographical region. No more forced rain or storm around day 6


[h2]News[/h2]
  • a new welcome message was added to remind everyone that the game is in fact still a "work in progress"
  • missing translations added
  • several sound effects were added and balanced (buildings, weapons, etc)
  • Engine update to Unity 6 - large improvement in stability and performance expected.


+loads of minor bugfixes, but as most of them happened to less than 1% of the players, or were harder to spot, we won't list them this time ;)