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Biomes and Seasons - Behind The Scenes #3

[h2]Greetings, Survivors![/h2]

How are you doing in the middle of this winter season? Is it snowing heavily in your country or maybe you're still waiting, whispering the famous phrase to yourself - "Winter is coming"? Mind you, we're still absolutely on topic here as today's announcement is about different biomes that you will have a chance to encounter in Infection Free Zone! That's right, the next step of the community challenge has been reached, which means that biomes are going to get implemented into the game. Congratulations!

[h2]Stretch goal reached - Biomes![/h2]



With the Games Operators Publisher Sale ending a few days ago, we have just reached the "Biomes" stretch goal for our Community Challenge. There are currently over 11 000 followers on Steam in our Infection Free Zone group and this number is growing every day! What's the next step? "Additional events" and a goal of reaching 15 000 followers on Steam! We can do it!

[h2]Biomes - how do they affect the gameplay?[/h2]

[previewyoutube][/previewyoutube]

This is our first take on a winter season, that we have prepared to give you a general idea of the direction we would like to take. What do you think about it? With the latest stretch goal reached, we aim to take additional care of representing different biomes and seasons. The game should become more interesting not only visually, but also from the gameplay perspective!

Biomes - important to know:
  • Some dilemmas and events happening in your zone might happen exclusively during certain seasons!
  • Right now, we plan on seasons changing every few in-game days, to make the gameplay more dynamic.
  • Other than the seasons themselves, areas might heavily differ from each other, having more trees, sand, water, or mountains! The fauna and the flora is going to change. And all of it will impact your gameplay!
  • Remember - the day is going to be longer in the summer and shorter during the winter. You will have to take it into account, as it might be harder to avoid the infected during the winter!
  • Different ground types will affect the movement ability of your units. For example - vehicles will move the fastest on the streets. Leaving them to move through the land will reduce their speed and driving through the snow and sand is going to reduce it even further!

Thank you all for such enthusiastic anticipation of Infection Free Zone. This community is growing faster than we could ever wish for, and it's amazing to see it consisting of players from many different continents. We are proud to see that our game sparks interest in players from all around the world!

Best regards,
Jutsu Games Team

Check how the infection started! 112 Operator: The Last Duty

[h2]Greetings, Survivors![/h2]

We are very happy to see that the community is growing at such an incredible pace! We have reached the first stretch goal for the community challenge (congratulations to all of you!) and we receive a lot of questions about the game and its story.

[h2]Check how the story started![/h2]
If you are wondering how the whole story started and you haven't heard about the 112 Operator game before, we have to begin with mentioning that Infection Free Zone continues the narration that we have started in The Last Duty DLC for 112 Operator. While the base game tries to realistically depict the job of an emergency services dispatcher, the last DLC is an alternate story that takes place during an infection outbreak. This mysterious outbreak and its following events are the story introduction to Infection Free Zone!

So if you are really interested to see this prologue for yourself, we really recommend giving 112 Operator and The Last Duty DLC a try!

https://store.steampowered.com/app/793460/112_Operator/

https://store.steampowered.com/app/1570180/112_Operator__The_Last_Duty/

[h2]Community Challenge Update![/h2]

Congratulations everyone! The first stretch goal has been reached, which means that the Expeditions stretch goal is going to find its way into the launch release! Now it's time to introduce the second stretch goal - biomes! If we can reach 10 000 followers on Steam, we will add different biomes and seasons into the game. Wondering what does it mean and how it might look like? Expect some sneak peek in the next "Behind the scenes" entry!



Remember, that you can check the current number of followers in HERE! At this very moment, we have just passed 6900 members in our group and this number is growing day by day! Thank you for joining us in anticipation for Infection Free Zone.

Best regards,
Jutsu Games Team


Behind the scenes #2 - Day and Night cycle

[h2]Greetings, Survivors![/h2]

We hope that you all have received your long-awaited presents from the Santa! Today we're coming back with the second post from the "Behind the scenes" series, where we look into specific parts of Infection Free Zone, which are currently in development. This week it's time for the day and night cycle!

[h2]Day and Night cycle[/h2]

The whole thing has gone through quite a few iterations, but this is the current state of the day and night cycle:

[previewyoutube][/previewyoutube]
[h2]How does it affect gameplay?[/h2]

The day and night cycle has a fundamental influence on the gameplay of Infection Free Zone. It basically provides the rhythm to the whole game, dictating which actions should've been done at what time. Remember that:
  • Infected are vulnerable to the sun - intensive UV light hurts them. They start their nightly hunt when the suns sets, swarming out of the buildings. And before the dawn they come back, hiding in the non-adapted structures.
  • Due to the above, it's the best idea to explore the zone during the day and defend from the infected at night. Until late game, it's safe to assume to any human squad left in the wild is probably going to end up dead.
  • Important - when searching through the abandoned buildings during the day, there's always a chance to encounter the aggressive infected inside. That's why you're always supposed to send your best units to survey/clean up the buildings first.
  • Artificial lightning is also useful! Powerful searchlights installed on top of your walls can be considered one of the best defensive tools out there.
  • We are still looking into the possibility of introducing the seasons. If we can ever reach the Biomes stretch goal in our Community Challenge, we will look into adjusting the days' and nights' length dynamically, depending on the actual season. This should add an additional layer to the gameplay complexity.

[h2]Any questions? [/h2]
If you have any questions, let us know! We will try to answer them all. And other than that, we would like to wish you a happy new year, on behalf of every team member working on Infection Free Zone! Thank you for sticking with us and see you in 2022!

Best regards,
Jutsu Games Team

Other City Builders in progress from Games Operators!

[h2]Greetings, Survivors![/h2]

As Games Operators, we are well-known for our emergency management simulation games. It might be surprising to some players, but right now we are having not one, but three games from the city-builder genre in the works!

Infection Free Zone is one of those games, but we have two more in development that also promises to be great! King of the Dwarves (Tag of Joy Studio) is our recently announced underground city builder, which allows us to mine in every direction! City of Atlantis (Gambit Games Studio and Mean Astronauts Studio), on the other hand, is a beautifully crafted city builder where you raise your amazing creations on top of the water.

We highly recommend checking them both!

[h2]King of the Dwarves[/h2]

Build an epic kingdom inside a mountain and become the King of the Dwarves in this underground city builder!

Allocate resources and units with easy-to-use but tough-to-master sliders and see your kingdom grow. Have your folk dig inside a mountain, discover various resources like iron and gold, build forges and research rooms, train warriors, smiths and engineers, forge weapons, defend against invading enemies and protect your people from natural disasters – all in a vast 3D world!

https://store.steampowered.com/app/792610/King_of_the_Dwarves_Underground_City_Builder/

[h2]City of Atlantis[/h2]
City of Atlantis is an isometric city-building survival game set in the world of the mythical Land of Atlantis. According to legend, the city far surpassed other nations in terms of scientific, military, and economic advancement. One day, however, it vanished from the face of the Earth. Now, after centuries, it re-emerges from the ocean depths.

https://store.steampowered.com/app/1577230/City_of_Atlantis/

Best regards,
Games Operators

Behind the scenes - Demolition of Buildings

[h2]Greetings, Survivors![/h2]

Welcome to the "Behind the scenes" post series, where we share with you some bits of the game that we are currently working on! We want to start with something interesting, so the first topic that we want to cover is the demolition of buildings. Hopefully, it's going to blow your mind!

[h2]Demolition of Buildings[/h2]

Let's see how It looks at the moment:

[previewyoutube][/previewyoutube]

[h2]Purpose[/h2]

Most of the buildings that we are going to control are buildings re-adapted to our needs. So even though we consider Infection Free Zone a game that falls under the category of city builders, the overall approach is a little bit different. We don't have to run a quarry and take the time to mine resources and transport them all the way to our zone. All of it just to have a chance of building something. In most cases, we will take over the abandoned buildings in our vicinity.

But sometimes we might want to make some additional space for farms, defensive walls and towers, or simply to obtain the resources out of the buildings, as their initial purpose isn't going to be as valuable to us. So the main aim for the demolition is a rearrangement of our zone and the resource gathering.

[h2]Resources[/h2]

Obtainable resources after the demolition include:
  • Bricks,
  • Raw metal,
  • Wood (small amounts).

All of them can be used for different things, but it's important to remember, that with those you can build new defensive structures, and in rare cases - new buildings (maybe in places that are more favorable for you). Resources are also going to be required to repair structures and some vehicles and they might serve as a currency for trade with other Zones.

[h2]Requirements[/h2]

So what are the requirements for the demolition of buildings? First of all, we need available workers. Then we have to provide them with the explosives. Afterward, depending on the size of the building, the time required to fully demolish the building and loot all of the resources left behind, might vary. Of course, a lot of other things might improve our effectiveness during the process, but for now, it's still a work in progress!

What do you think about this feature? We hope that you are as excited as we are! Let us know what you think in the comments and we will come back to you with another post from the "Behind the scenes" series soon!

Best regards,
Jutsu Games Team

P.S. The Community Challenge is still running! If you want to help us make the game bigger, join us and follow the game on Steam!