1. Tainted Grail: The Fall of Avalon
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  3. Patch Notes 0.9d

Patch Notes 0.9d

[h2]Update on the state of the largest crash and Antivirus issues[/h2]
  • Crash on texture loading: we seem to have found the core issue within the engine. We are now waiting on Unity to do a full investigation and a fix on their side. We will keep you guys updated on this as we learn more
  • Antivirus: We are working on having our game signed by a trusted source that should fix the issue permanently. Technicalities taking a bit longer than we wanted so it didn't land in this patch


[h2]Critical[/h2]
  • One of the crashes that occurred with STP enabled should be fixed. We're really interested in whether people with this setting enabled see a big decrease in crashes especially on Inventory opening and closing. There are still other crashes that we're working on as well but related to other systems
  • Internal fix but it could have been a cause for some odd behaviours in random game systems. Some methods were improperly invoked twice in specific scenarios.
  • The madness invoked by the wyrdness was found to be a bit too wyrd. Fixed Wyrdnight enemy buffs stacking and not removing correctly when you loaded a save on which they were already applied.
  • Overriding saves had a critical issue that was likely the cause for some saves breaking and other odd save issues. Should be fixed now


[h2]Gameplay[/h2]
  • Hob has been caught breaking the NDA. He promises that won't happen again (Some dialogues that should have been locked were available)
  • Fixed Master Craftsman skill having no effect aside from UI
  • Upgrading items and lowering armor weight now correctly takes your resources based on the shown value instead of the cost of upgrading to the next level


[h2]Misc[/h2]
  • Summons are now a bit calmer when wandering around without a target. They were dancing a bit too much
  • Some more corrupted saves should now be accessible if you recently decided to attack/murder friendlies
  • Fixed dropping items in your equipment screen actually dropping your fists instead of the item in the slot. Oops


[h2]Some fixes we want to share that will land in 1.0[/h2]
  • Issues with summons deciding they don't want to continue their journey with you.
  • Crashes when using a controller to select locked dialogue options or move past the last choice
  • Upgrading equipped items will correctly apply its changed special effect stat boosts. in 0.9 you need to reequip the item for the full effect
  • Falling below the ground on dismounting