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  3. Patch 0.6d+e - optimization, bugfixes and new vegetation!

Patch 0.6d+e - optimization, bugfixes and new vegetation!



Hi everyone!

We know it’s pretty late but… Happy New Year! How has your year started? We wish you lots of great adventures and experience - not just the in-game one - gained in 2024!


We’re kicking off the new year with a new patch for Fall of Avalon. It’s one that brings more optimization improvements and bug fixes and to top it off, we’ve even added more grass and made it greener! If that’s not a quality change, we don’t know what is. But on a serious note, we hope this patch brings us one step closer to the optimal gameplay experience. We added all those greenish stuff some time ago, but not shouting about it knowing there are still few issues with it - especially on AMD video cards.
We've heard your feedback, received information about occurring errors, and believe that the current version should now function seamlessly on all devices. There may be a decrease in random spikes and their intensity related to assets loading while traversing the world. And if you've experienced a lack of trees or some areas were devoid of grass, know that it's a kind of magic we're trying to fight back, but it's strong in Wyrdness, and sometimes it takes time.

But here it is, a beautiful and full of life, brand new vegetation in action:

[previewyoutube]https://youtu.be/2N6LERNdQjE[/previewyoutube]

For the curious, here’s the nitty gritty of what’s been changed last time and now:
  • Less unexplainable crashes of the game, especially upon exiting dungeons
  • Some optimizations related to CPU (people with GPUs stronger than CPUs should see improvement in the game’s performance and stability)
  • UI should no longer have low resolution elements on low graphics settings
  • Npcs should now navigate around large vegetation
  • White material roofs should now have their correct colors
  • A couple additional edge cases patched up that affected select users
  • Crime penalty calculations should now use a multiplier instead of the value being squared
  • Disabled some debug graphs being available without dev mode


Take a look at how the changes appear in action:



That’s it for now, but there’s LOTS more to come in 2024. We’re super excited for what this year will bring for Tainted Grail: The Fall of Avalon and we hope you are, as well. As always, feel free to let us know what you think in the comments and on the discussion board.

Until next one!



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