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Hotfix v1.07a



A hotfix for the recent Invocations of Might skill issue has just gone live:
  • Invocations of Might skill per spirituality summon cost decreased from 7% -> 1%
  • Everyone will also get an origin potion added to their inventory.
  • The skill is now too strong and will likely see the HP boost nerfed in a larger patch as we take a look at it's balance effects.

Patch v1.07 is out now!

[h2]
Patch v1.07 is out now!
[/h2][p][/p][p]But before the full list of changes, let's start with something unusual…
[/p][h3]Modding support![/h3][p]As announced in one of the previous updates, today we're sharing with you some of the essential tools for modding the game! We've created a dedicated subforum on our Discord server, so if you're interested in modding Tainted Grail, make sure to join in for all the important info![/p][p][/p][h3]Discord server link:[/h3][p] https://discord.gg/Hn5zJYV[/p][p][/p][h3]After you join, enter this subforum: [/h3][p]https://discord.com/channels/644877829791809566/1386679598112313404
On this forum, you can find, e.g., access to the mono branch for easier modding.[/p][p]We really can't wait to see your creations! (And we can certainly see that Shrek mount mod coming)[/p][p][/p][h2]Now, for the regular patch notes:[/h2][p][/p][h3]Gameplay:[/h3][p]- Fixed Invocations of Might skill to properly display the Mana Cost value and increase the Max Health of summons[/p][p]- Origin Potion now properly removes statuses gained from skills[/p][p]- Fixed King Arthur’s Breastplate to apply its effect correctly.[/p][p]- Updated logic behind the King's Soul preventing death to better work with other sources of death prevention[/p][p]- Fixed Volatile Minion spell description not showing the damage it does[/p][p]- Updated Ice, Fire, and Lightning Golem loot tables[/p][p]- Added new effects to the Night Stalker set[/p][p]- Fixed skeleton behavior in Barrow of the Horned Shadow[/p][p]- Fixed Wyrdstalker (and other enemies) sometimes teleporting to a strange location, resulting in the end of combat[/p][p][/p][h3]Quests:[/h3][p]- Summons' kills were not counted towards quests' and achievements' progress[/p][p]- If the player's Trinity achievement wasn't unlocked despite defeating three required knights, it can now be acquired by entering the dungeon that is unlocked after killing them[/p][p]- Corrected success and failure conditions for the Golden Suggestion quest[/p][p]- Improved and fixed progression in the Oh Merry Men quest[/p][p]- Improved and fixed progression in the Long Defeat quest[/p][p]- Improved progression and quest markers for The Price of Healing quest[/p][p]- Fixed quest markers for the Measured Mercy quest[/p][p]- Fixed quest markers leading the player to Quartermaster Fearghas[/p][p]- Fixed looping dialogue with Eda[/p][p]- Fixed issue where Kedrun would endlessly call out to the player[/p][p]- Items connected to the Broken Hourglass quest will now disappear correctly after quest completion[/p][p]- Neante will no longer accuse the player of not asking her about the grave she stands near[/p][p]- Some runes on the walls of the Midwife's room will now correctly display notes[/p][p]- The dialogue option connected to the quest This Is the Part Where You Run Away will now correctly disappear after completing the quest. There was no note required for this bounty[/p][p]- Looping dialogue options in the conversation with Darv'hanr have been fixed[/p][p]- The Fields of Light quest will now display the number of required lanterns from the start[/p][p]- Fixed strange camera behavior when speaking to Neante, which also caused her to change location[/p][p]- Increased cash rewards for turning in Elite Bandit heads in Cuanacht.
[/p][h3]Technical:[/h3][p]- Fixed item tooltip comparisons so that throwing knives are no longer compared with other consumables like food or potions.[/p][p]- Fixed item tooltip comparisons to allow comparing identical items in the inventory.[/p][p]- Fixed the size of the interactive area on sliders in the Options menu.[/p][p]- Loading a save made with slowed time will no longer affect the player's movement[/p][p]- Cutting off heads for bounty should be less likely to break the game[/p][p]- Disabled overriding auto and quick slots[/p][p]- Prevented stone gates to various crypts from briefly opening after loading a save.[/p][p]- \[Save Corruption]: Fixed an issue where an incorrect state of stats with skills that listened to them would cause saving to quietly fail, creating corrupted save files.[/p][p]- Added mod manager UI. The main menu with the collector's edition is currently very raw due to this addition. Expect an improvement in the next patch[/p][p][/p][h3]Graphics:[/h3][p]- Sea Monster visual effects visibility[/p][p]- Upgraded Thunderstrike visuals
[/p][h3]Audio:[/h3][p]- Small VO fixes for various characters
[/p][h3]Misc:[/h3][p]- Fixed an issue where the leave/shop icons were not displaying correctly in dialogue story choices[/p][p]- Updated the look of Sneaky Archer's Vambraces[/p][p]- Tome of the Forsaken II is now obtainable[/p][p]- Fixed: fishing results pop-up could overlap other UI elements[/p][p]- Lightning Golem now has a display name[/p][p]- Added dialogue with King Arthur before entering the King's Threat dungeon if the player hasn't secured the support of all Dal Riata tribes. [/p][p]
[dynamiclink][/dynamiclink][/p]

Patch v1.06a has just gone live!

[p][/p][p][/p][h3]Patch v1.06a has just gone live! Take a look at the list of changes:[/h3][p][/p][h3]Most requested:[/h3]
  • [p]Added many new whispers to Arthur for both Cuanacht and Forlorn Swords,[/p]
  • [p]Added Shader preloading. This will decrease or alleviate completely one reason for stutters on the first use of visual effects by the game on a per-machine basis,[/p]
[h3]Gameplay:[/h3]
  • [p]Fixed heal value for Nature's Caress, Mother’s Embrace, and Divine Grace spells to be in line with their tooltips,[/p]
  • [p]Buffed Frostfang Dagger,[/p]
  • [p]Fixed Ulfr Stormforged Cape effect,[/p]
  • [p]Rebalanced The Horned Wardens Vestment's main effect 10>20% and added item level gain,[/p]
  • [p]Increased item level damage 0>2 for Leech Bite,[/p]
  • [p]Increased item level damage gain 1>2 for the following wands: Claire's Pen, Spellgorger, Unstable Conduit, Wand of Chain Lightning, Defiler's Spark, Twincast Twig, and Font of Recovery,[/p]
  • [p]Made Sunfish faster to catch,[/p]
  • [p]Made Sneep easier and more consistent to catch,[/p]
  • [p]Fixed armor proficiency gain after save and load,[/p]
[h3]Quests:[/h3]
  • [p]Tiernan's furniture shop will now become available only after repairing the village jetty,[/p]
  • [p]Sine will now correctly reward the player with cash for completing her tasks,[/p]
  • [p]Fixed a quest progression issue in Over My Dead Bodies. If you're stuck on the "I have to uncover what he’s been experimenting on" objective, re-reading Caelum’s journal should resolve it,[/p]
  • [p]Implemented rewards for completing The First Men quest,[/p]
  • [p]Implemented rewards for the Aberrant Minds quest,[/p]
  • [p]The Ascension quest now grants the correct amount of experience points,[/p]
  • [p]Rebalanced the experience awarded for The Forked Path quest,[/p]
[p][/p][h3]Technical:[/h3]
  • [p]Updated to Unity 6000.0.51f, which has fixed one of the long-standing crashes on all platforms,[/p]
  • [p]Fixed an issue where the directional damage indicator sometimes wouldn’t disappear,[/p]
  • [p]Fixed UI navigation blockages in Handcrafting when using a gamepad,[/p]
  • [p]Fixed a case where saves were duplicated on game start if they were manually edited/duplicated in certain languages to have certain special characters in their names,[/p]
  • [p]Fixed overwriting of saves, not removing the old save file,[/p]
[h3]Graphics:[/h3]
  • [p]Fixed gold horse armor,[/p]
  • [p]Divine Grace & Mother's Embrace – fixed timing and symbol orientation to match new animations,[/p]
  • [p]Ephemerate Crystal & Piercing Ember – added rotation to the crystal projectile,[/p]
  • [p]Fire Rune – adjusted VFX timing and improved fade-out,[/p]
  • [p]Resolve visual artefacts along the seam in the water pool portal,[/p]
  • [p]Fixed the variable speed of clouds in the rain,[/p]
  • [p]Skeleton archmage scythe material visibility,[/p]
  • [p]Crushing Blow and similar VFX optimization,[/p]
[h3]Audio:[/h3]
  • [p]Neante VO fix,[/p]
  • [p]Added missing VO for Kestrel,[/p]
  • [p]Added missing barks for Asgall,[/p]
[h3]Misc:[/h3]
  • [p]Fixed NPC markers for Vesna and some Children of Morrigan,[/p]
  • [p]Weightbound spell & Crippling Bolt spell effects now can be applied simultaneously,[/p]
  • [p]Changed Claire's Pen wand description (item works the same way, but it is now clearer on what it does),[/p]
  • [p]Chatterblade now taunts the hero less often,[/p]
  • [p]Clarified the end-game continuation popup: you can continue playing, but the final sequence cannot be replayed,[/p]
  • [p]Fixed mismatched eyebrow icons in the Character Creator[/p]

Patch v1.05

[p][/p][h3]Patch v1.05 has just landed on Steam. Here's the full list of changes: [/h3][p][/p][h3]Regression Fix:[/h3]
  • [p]Fixed jumping gamepad focus on the list of items when selling/stashing, etc.[/p]
[h3]Most Requested:[/h3]
  • [p]Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings[/p]
  • [p]Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts[/p]
  • [p]Weapons in loadouts now swap hands if already equipped in the other hand[/p]
  • [p]Consumables and rings are now moved from the other slot to the current one when equipped[/p]
[h3]Gameplay:[/h3]
  • [p]Buying fish in bulk should now give you the correct amount of fillet instead of 1[/p]
  • [p]Fixed the Essence of Fire & Essence of Cold potion duration[/p]
  • [p]Fixed Unbound talent math to properly calculate spell movement slowdown[/p]
  • [p]Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later[/p]
  • [p]Fixed Frostwoven Graves not showing up on the Handcrafting station list[/p]
  • [p]Fixed Exploit Weakness talent[/p]
  • [p]Fixed some instances of NPCs not properly applying Statuses to the hero when damaged[/p]
  • [p]Red Caps and other enemies shouldn't freeze after running away from them[/p]
[h3]Quests:[/h3]
  • [p]{Spoiler} Rowan will correctly react to \being compromised\[/p]
  • [p]Bandits from The One Percent quest should count as killed even if you exit the house[/p]
  • [p]Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking[/p]
  • [p]Over My Dead Bodies out of order progression fixed[/p]
  • [p]Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively[/p]
  • [p]The Price of Forgiveness should be completed after returning the button outside the cave[/p]
  • [p]Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest[/p]
[p][/p][h3]Technical:[/h3]
  • [p]Improved performance and stability by making sure invisible HUD elements are truly inactive[/p]
  • [p]Sharpening an item you're currently holding should no longer prevent you from using it[/p]
  • [p]Minor fixes and improvements to the UI layout for ultra-wide resolutions[/p]
  • [p]The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface[/p]
  • [p]Photo Mode will now properly pause the entire game[/p]
  • [p]Player eyelids shouldn't stay half closed after some cutscenes[/p]
  • [p]Fixed Sell from Stash not checking if the item can be sold[/p]
[h3]Graphics:[/h3]
  • [p]Refreshed character HUD bars and Wyrd skill view [/p]
  • [p]Severing Ray spell visual upgrades[/p]
  • [p]Fixed visibility VFX during the death event for Wyrdspawn[/p]
  • [p]Fixed a bug in the visualization of the FurDad behavior VFX[/p]
  • [p]Improved visual effects for Solarbeam[/p]
  • [p]Horses now have eyes[/p]
[h3]Audio:[/h3]
  • [p]Fixed VO for Alma[/p]
  • [p]Fixed VO for Dolf[/p]
  • [p]Added missing VO for Stronner[/p]
  • [p]Added missing VO for Cobalt[/p]
  • [p]Added missing VO for Elira[/p]
  • [p]Added missing VO for Heledd[/p]
  • [p]Added VO for Dal Riata Guard[/p]
[h3]Misc:[/h3]
  • [p]When met in Cuanacht, Fionola should no longer crouch or levitate[/p]
  • [p]Some summons are now correctly marked with a blue color on a compass[/p]
  • [p]Fixed sleeping interaction in Lile's House[/p]
  • [p]Added the missing Depth Card to the portal to Sveinn Sanctuary[/p]
  • [p]Summon icons on the HUD are now updated[/p]
  • [p]Turned off the placeholder description for all the fish[/p]
  • [p]Fixed a missing talent name in the Perception/Daggers tree[/p]
[h3]
Plans for the future (no exact dates, but sooner rather than later)
[/h3]
  • [p]Transmog,[/p]
  • [p]NG+,[/p]
  • [p]22 new Arthur conversations, including whispers and one special dialogue designed to guide you in a... particular situation,[/p]
  • [p]Giving Qrko one extra feature (you're gonna love it),[/p]
  • [p]Various free content DLCs; a flying mount maybe?[/p]

Patch v1.04

[p][/p][p][/p][h3]Patch v1.04 has just been rolled out on Steam:[/h3][p][/p][h3]Gameplay:[/h3]
  • [p]Allowed using stashed items at the Blacksmith Table[/p]
  • [p]Added Tier 4 and 5 weapons to the possible loot from higher-tier Unidentified Items[/p]
  • [p]Dual Wielding Spells no longer unlock Mana Regen while channeling & casting simultaneously[/p]
  • [p]Reworked Fishing balance. If you find it difficult to catch some fish, we recommend looking for better fishing rods [/p]
  • [p]Added 29 new fishes (and updated corresponding achievements) [/p]
  • [p]Updated Fishing spots across all of Avalon. Remember that some fish only appear at certain times or in certain bodies of water[/p]
  • [p]Fixed the following talents: Fury Without Fatigue, Shieldbearer, Mighty Blows[/p]
  • [p]Lunge attacks will no longer trigger while walking with a high movement speed multiplier[/p]
  • [p]2 Wyrdspirits joined the combat encounter in Ghost Realm[/p]
  • [p]Rebalanced the cook and alchemist shops in the castle in HoS[/p]
  • [p]Fixed the Severing Ray damage calculation[/p]
  • [p]Replaced Thunder Lash spell with Thunderstrike in HoS Stronghold[/p]
  • [p]Added Gytha's shop in Volker village and fixed her dialogue[/p]
[h3]Quests:[/h3]
  • [p]Anselm, Maggot, and Yvain should return to their interiors (if they have disappeared for you)[/p]
  • [p]Fixed blocker in Vrell dialogue when finishing the Temptation quest while having already finished the next objective[/p]
  • [p]A Carnation to Remember won't fail if it's already completed[/p]
  • [p]Fixed incorrect descriptions of some quest items[/p]
  • [p]The incorrectly failed objective in quest "The Price of Healing" is now fixed[/p]
  • [p]Fixed Pup being freed by save & load[/p]
  • [p]Orlaith should take your package even if you request a reward[/p]
  • [p]The dialogue option about reward from "This is the Part Where You Run Away" should be visible, but blocked, even without the proof[/p]
  • [p]\[Quest: Sweet Dreams] Fixed the loading of autosave in the Sympathy and Trickster realm, breaking dialogue trigger[/p]
  • [p]A cave between Cuanacht's Gardens and the Plains will now correctly become accessible as you progress the Children of Morrigan questline. Before that, it will be blocked by a rock[/p]
  • [p]The Price of Healing quest and Neante and Yvain funding interactions improved[/p]
  • [p]Yngvi's dialogue shouldn't block the hero[/p]
  • [p]Wayward Son quest forces the hero to look at the outcome (so the logic won't break)[/p]
  • [p]The Construct dialogue can now be triggered when a weapon is equipped[/p]
[p][/p][h3]Technical:[/h3]
  • [p]\[Critical] Returning to Cuanacht and a couple of dungeons after a long time shouldn't break scene loading[/p]
  • [p]\[Steam] Fixed a possible corruption of Steam cloud files if the game crashed/PC crashed during cloud update[/p]
  • [p]No more free money! Selling items during sorting won’t make you rich anymore. This also fixes the item duplication glitch. If you really want infinite of certain items, you can always look at mods, such as unlocking the debug console[/p]
  • [p]Talent effects should update correctly after changing player perspective (some of them didn't)[/p]
  • [p]NPC audio should now follow its body when in ragdoll instead of playing in place of death, etc.[/p]
  • [p]Fixed an issue with being stuck in the crouched state after fast travelling from a fireplace[/p]
  • [p]Fixed incorrect refresh of the selected list item after sorting when using a gamepad.npc[/p]
  • [p]Fixed edge case bugs in the rain system[/p]
  • [p]Fixed small memory leaks generated by the rain system[/p]
  • [p]Fixed performance issue when using two-handed weapons with AOE Crushing Blow talent.[/p]
  • [p]Fixed some minor bugs that appeared when using the Thunderous Greatbow[/p]
  • [p]Fixed missing starting furniture after purchasing only the Cuanacht home[/p]
  • [p]Sveinn Village's overall stability increased[/p]
[p][/p][h3]Graphics:[/h3]
  • [p]Improved color correction in the Spawn Tibby VFX[/p]
  • [p]Optimized texture size in the Rock VFX for better performance[/p]
  • [p]Improved fire visuals and distortion effects in prologue wyrdness[/p]
  • [p]Removed transition flickering during fast travel[/p]
  • [p]Fixed Ulfr Guards displaying incorrect clan tattoos[/p]
  • [p]Vragi's Mother's placeholder model was replaced with a monster form[/p]
  • [p]Your hand should now be visible when placing the bonfire[/p]
  • [p]Wyrddeers from Stagfather‘s Trial are now spawning and despawning with a proper dissolve effect[/p]
  • [p]Fixed female armor piece not displaying for Battlemage Tunic[/p]
  • [p]Added new icons for several summoning spells[/p]
  • [p]Changed the appearance of Deathbound Guardians and Blood Abomination summons[/p]
  • [p]Dressed up a dead body on the Plains of Cuanacht[/p]
  • [p]Improved VFX for Arthur's initial appearance in the resurrection room[/p]
  • [p]Added Theud tattoos to Frail[/p][p][/p]
[h3]Audio:[/h3]
  • [p]Fixed missing and broken VOs for some NPCs (Egill, Self, Flaithri, Stigr, Eyvor, Elira, Heledd, Yngvi, King Arthur, Flyrna, Kjell, Barlaam, Theud Mother, Hrafn, Heiko, Galahad, Sir Vast, Darvhanr, Turtar)[/p]
  • [p]Added audio to the EldritchReaver Generic[/p]
  • [p]Changed the explosions' audio volume levels[/p]
  • [p]Fixed the bear audio[/p]
  • [p]Added audio to FrostbittenWarrior Female and T5_Skeleton1H[/p]
  • [p]Changed Zombie attack volume level[/p]
  • [p]Removed the duplicated line of Maggot during one of the story interactions[/p]
[p][/p][h3]Localizations:[/h3]
  • [p]Fixed incorrect display of characters in fonts that support Cyrillic script[/p]
[p][/p][h3]Misc[/h3]
  • [p]Fixed Neante holding a comically large piece of paper in her house[/p]
  • [p]Added more NPC interactions to the Ulfr Barracks[/p]
  • [p]Fixed the interactability of fireplaces in some dungeons[/p]
  • [p]The buried chest in Mountain Ice Cave is now diggable[/p]
  • [p]Fixed Smuggler's Dagger description to properly display the Critical Damage increase when upgrading the item[/p]
  • [p]Changed loot in Shrine Cellars[/p]
  • [p]Repaired the first mist gate in King's Threat dungeon (now it should block you until after the fight)[/p]
  • [p]Broth no longer gives bread instead of broth[/p]
  • [p]Added a treasure chest in the Ruined Towers in Cuanacht[/p]
  • [p]Crafting/Blacksmithing: pressing the selection button again on an already selected recipe or item now jumps to the ingredients/gems (gamepad)[/p]
  • [p]Removed unnecessary interactions with decorative flowerpots[/p]