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Tainted Grail: The Fall of Avalon News

March development update! Fight, dodging, magic & new monsters!



Welcome, travelers!

Another monthly update and more tidbits for those hungry for news from the world of Avalon. As we've made it a habit lately, let's start with the devlog where you'll learn a bit about changes in combat, parrying, dodging and new magic that we'll soon put into your hands. To not keep you in suspense any longer - we plan to release the latest patch at the turn of May/June, where you'll finally be able to visit Cuanacht with all its beauty and dangers lurking at every step. We are incredibly excited! And now, the short video mentioned earlier:

[h2]Combat improvement[/h2]

[previewyoutube][/previewyoutube]

[h2]Starry sky[/h2]

But that's not all we have for you today. Many of you have drawn our attention to the night and your feelings about it, and as a result, we finally have a starry sky through which the moon proudly travels. Cloudless nights will finally have their unique atmosphere. See for yourselves:


[previewyoutube][/previewyoutube]

[h2]Encounters[/h2]

Okay, last but not least, something without which the new land would be like the Dead Sea or the surface of the moon. We have a piece of fauna and dangerous creatures lurking for your arrival in the depths of Cuanacht. Let's start with the marshes and one "gentleman" who will surely make your life difficult. We deliberately won't reveal more, so his behavior surprises you as soon as you encounter him on your path.




[previewyoutube][/previewyoutube]

And here are a few more concepts that we are currently implementing to make your lives even harder during your travels through Avalon:




[h2]Statue of the All-Mother's[/h2]

At the end, we want to introduce you to one more character - All-Mother. Her enormous statue will adorn one of the northern cities. Who is she? We leave the discovery of this story up to you...





https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

February development update! Yes, late update :)


https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

[h2]Greetings, wanderers![/h2]

Another update, unfortunately, slightly delayed again. (Who stole the end of the month!!!) February has the tendency to quickly slip away. However, we are not slowing down, and we bring you another dose of information about our progress and innovations in the game that can truly interest you! Just like last month, we have prepared a video for you because, as they say, one picture can say more than a thousand words. In reality, our development process has reached a level that allows us to communicate with you in this form and show you new things every month!

Take a look at this short video and live us some feedback!

[previewyoutube][/previewyoutube]

We hope that this next update will further ignite your expectations and elevate the level of excitement ahead of the approaching premiere of this massive patch. For us, this is personally a very important update because we are still considering the level of involvement of Wyrdness in the game, and your opinions will be crucial for us in this matter. We strive to consistently provide you with information about our progress and want to thank you for your constructive feedback and always pleasant input, which further motivates us to work.

Below are a few more screenshots from the upcoming realm!





https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Late January development update!



Hello Travellers!

Yes, yes, we know that January is already behind us. However, we promised you monthly updates and we want to keep that promise, and there will be a February update as well ;)

This time in a slightly different form. Our development team has recorded a preview for you of what the upcoming new land, Cuanacht, will be like, along with commentary that will answer many of your questions. Check it out for yourselves:

[previewyoutube][/previewyoutube]

Soon we will also get back to you with an outline of the timeline for our game development plans and another batch of news. Below are a few more screenshots from Cuanacht (Of course, keep in mind that this is still a work in progress, and the final version will surely surprise you compared to what you can see here.), and talk to you soon!





https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Patch 0.6d+e - optimization, bugfixes and new vegetation!



Hi everyone!

We know it’s pretty late but… Happy New Year! How has your year started? We wish you lots of great adventures and experience - not just the in-game one - gained in 2024!


We’re kicking off the new year with a new patch for Fall of Avalon. It’s one that brings more optimization improvements and bug fixes and to top it off, we’ve even added more grass and made it greener! If that’s not a quality change, we don’t know what is. But on a serious note, we hope this patch brings us one step closer to the optimal gameplay experience. We added all those greenish stuff some time ago, but not shouting about it knowing there are still few issues with it - especially on AMD video cards.
We've heard your feedback, received information about occurring errors, and believe that the current version should now function seamlessly on all devices. There may be a decrease in random spikes and their intensity related to assets loading while traversing the world. And if you've experienced a lack of trees or some areas were devoid of grass, know that it's a kind of magic we're trying to fight back, but it's strong in Wyrdness, and sometimes it takes time.

But here it is, a beautiful and full of life, brand new vegetation in action:

[previewyoutube]https://youtu.be/2N6LERNdQjE[/previewyoutube]

For the curious, here’s the nitty gritty of what’s been changed last time and now:
  • Less unexplainable crashes of the game, especially upon exiting dungeons
  • Some optimizations related to CPU (people with GPUs stronger than CPUs should see improvement in the game’s performance and stability)
  • UI should no longer have low resolution elements on low graphics settings
  • Npcs should now navigate around large vegetation
  • White material roofs should now have their correct colors
  • A couple additional edge cases patched up that affected select users
  • Crime penalty calculations should now use a multiplier instead of the value being squared
  • Disabled some debug graphs being available without dev mode


Take a look at how the changes appear in action:



That’s it for now, but there’s LOTS more to come in 2024. We’re super excited for what this year will bring for Tainted Grail: The Fall of Avalon and we hope you are, as well. As always, feel free to let us know what you think in the comments and on the discussion board.

Until next one!



https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Patch Notes 0.6d

Hey there travellers! Here's a quick note with few changes we made :)

  • Less unexplainable crashes of the game, especially upon exiting dungeons
  • Some optimizations related to CPU (people with GPUs stronger than CPUs should see improvement in the game’s performance and stability)
  • The grass will be greener (and more dense), and there will be more variety in vegetation – new trees, bushes, and so on
  • ui should no longer have low resolution elements on low graphics settings
  • Npcs should now navigate around large vegetation