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Tainted Grail: The Fall of Avalon News

June & July development update!



[h2]Hello, travelers![/h2]

Let’s start with an apology - sorry we haven’t been active on our Steam page for a while. Rest assured, the reason is that we’re working hard on new content while fixing and polishing the existing one. Just your casual “lost track of time” situation!

We’re all very happy about your warm reception of the recent Cuanacht Rebellion update. Thank you for the support, including all the feedback and bug reports provided. We read and analyze every piece, even if we can’t respond to everyone. So keep the comments going!

We know you want more of The Fall of Avalon, so without further ado, take a peek at what we’ve been cooking for you this time! Keep in mind this is a work-in-progress footage, so everything you see is subject to change.

Starting off with a big one: a first look at the Forlorn Swords, an upcoming snow-themed land. Yes, this one will be for you to explore.



One of the Dál Riata tribes, Theud, is a clan of mages, mystics and alchemists (actually, you’ve already had the chance to meet one of them in the game). Well-acquainted with the Wyrdness. They believe magic is a gift sent to them by Mathair. The Theud refer to themselves in the third person, believing that the name they have acquired is worth uttering as often as possible.



The Frostbitten Warriors - they come from the Oighreata tribe, which disappeared under mysterious circumstances. The warriors come in two forms: a slower, zombie-like one and a more dangerous version with ice crystals.



A few of the other Forlorn Swords enemies you can encounter.



Apart from all the brand-new stuff, we’re constantly upgrading the already-existing content! You can expect various quality-of-life improvements (not to mention the all-around bug fixing), as well as full-fledged additions. Below are some examples.

Some folks will receive new attack patterns. Treat with caution, fire-resistant gloves are advised!



In Cuanacht, you will have the chance to stumble upon a new lantern-wielding NPC. What’s his role? What does he do? Look for him in the game and find out!



A dark fantasy RPG wouldn’t be complete without… plague doctors!



Some say you can't teach an old dog new tricks. Yet, we decided it’s about time to take our fellow hostile NPCs for training and polish their movement - all to make the gameplay smoother and add extra depth to combat. We’re now focusing on two things:

  1. getting enemies to walk on uneven ground (this is important mainly for regular monsters, but if the system works, we will apply the rules to bigger enemies too);
    [previewyoutube][/previewyoutube]

  2. teaching enemies to dodge your attacks (they’re already pretty agile, as seen below).
    [previewyoutube][/previewyoutube]


That wraps it up for this dev update! We really hope you enjoyed this pack of teasers. We’re now getting back to creating new content and ironing out what’s already present. As always, all opinions and comments are welcome. Let us know what you think about the Forlorn Swords sneak peeks!

Stay safe travelers, and await the next updates!




https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Hotfix 0.7e



First a note about parry. in the 0.7 update we have changed that parry is activated on TAP instead of on HOLD. We missed updating the tutorial which increased player confusion. Now for the actual patch notes:

[h2]Important:[/h2]
  • Added new CPU Affinity setting dedicated to high core count CPU owners such as Ryzen 59XX. If you experience regular crashing that does not seem related to anything. try seeing if decreasing the used cores improves game stability.


[h2]Gameplay:[/h2]
  • Armors can't be sharpened by blacksmiths anymore. It did not work well with the new flat armor
  • Changed craftable armor levelup armor gain
  • Praying at the Bonfire correctly displays received Blessings now
  • Player stats such as strength, perception etc are now rounded downwards to prevent confusion of requirements being unfulfilled while having the displayed values. The actual values have not changed


[h2]Fixes:[/h2]
  • Fixed objective markers not being visible after exiting a building until reloading
  • Fixed one frame flicker when exiting character creator to prologue and HotS
  • Fixed Thunderstrike & Fire Rune spells not working properly when changing scenes
  • Fixed flickering prompt key icon
  • Fixed torch illuminating the hero a little bit too much on character screen
  • Fixed a rare exit Character Sheet UI issue
  • Weapon blur fix round 2, fight


[h2]Misc:[/h2]
  • The darkest moments at night should no longer require a monitor with 2000cd/m2 brightness in order for you to see anything. If you increased your game brightness before, try lowering it now for a better experience
  • Improved input fields in the Bug Reporting panel to make submitting bugs easier and less hmmm buggy.
  • Thunderstrike scroll should be easier to pick up
  • Fixed the appearance of the hold input progress bar in the Container UI

Hotfix 0.7c



[h2]Quests:[/h2]
  • Multiple quests in HotS had issues on detecting objective completion or did not require them. The issue has been tracked down and the following should now work correctly
  • The Word is Silent, should now start correctly
  • Last Voyage, now opening a certain chest works correctly.
  • Fixed Bounty Hunting Quests in Horns of The South region
  • Now progress correctly:
  • Black Tar Prophecies
  • Whispers in The Dark
  • Iron Works
  • Price of Forgiveness
  • Quality of Life: Marker in quest: Shadow of The Horns, now marks statue instead of dungeon.


[h2]Fixes[/h2]
  • Fixed an infinite item dupe for some cases when saving the game while having container open
  • Weapons held by the player should no longer blur with motion blur turned off
  • Uncanny Spell should no longer soft lock the game
  • Exiting quarantine hut should now correctly prevent player from using Uncanny Spell
  • Talent which unlocks piercing for arrows and throwables should no longer work with spells
  • Travellers set now only activates when equipped


[h2]Balancing[/h2]
  • Galahad deals less damage but has more health
  • Perceval has more Health
  • Enemy archers deal less damage
  • Rebalanced all Bow damage to be more in line with other weapons
  • Rebalanced Block for all Shields and Weapons (blocking is now a viable tactic)
  • Fixed some minor bugs with talents and statuses applying stats on damage received
  • Spells accessible in new locations:
  • Flame Torrent (top of Ruined Tower near King's Road)
  • Banish (in a locked chest hidden on a high rock in Necromancer's Crypt)
  • Projectile Deflection (locked chest in an opened sarcophagus in Mistbearer Dungeon)
  • Arcane Aegis (Allmother's Temple altar)
  • Thunderstrike (pinned to a door with a Parrying Dagger in the Stronghold)
  • Dearg Due’s Kiss (dead body at the end of Small Crypt in the Graveyard) [additionally fixed crit chance]
  • Removed bears from ambushes when resting


[h2]Misc[/h2]
  • Frostblade now has a new shiny visual
  • kamelot civilian clothes now have proper icons

New Hotfix 0.7a+b



[h2]Quests[/h2]
  • Added an option to leave prologue beach through dialogue with Caradoc (not only by clicking on the boat).
  • Fixed dialogue looping, when talking with Ó Cuinn Cinnamonsage
  • Fixed Stink and Burn Quest: Now you can report back to quest giver in a barrel correctly.
  • Fixed Lame Lorcan Quest: now He is correctly marked on the mini map, and the quest will be correctly started
  • Fixed mount Daisy: Now you will no longer steal it after purchase
  • Fixed Tightening the Screws Quest: A certain line will no longer repeat itself.


[h2]Mechanics[/h2]
  • Unstuck should now never fail. falls back to map entry
  • Fixed Endurance talent, that deals Magic damage based on Armor value, not applying Force on enemy kill
  • Fixed Force for Nuckelavee Sword
  • Enemies should stop exiting combat instantly when player leaves the navigation mesh
  • Dug in enemies should no longer by able to stay underground forever
  • Torch should now light up the night
  • Fixed frost and poison arrows


[h2]Blocking fixes[/h2]
  • Fixed Wyrdnight tutorial blocking cutscene after prologue beach.


[h2]Misc[/h2]
  • Deleted deprecated Flamethrower spell from the Flooded Cave. The correct one is available in Cuanacht
  • Fixed Dexterity talent duplicated description
  • Fixed item tooltip display of stamina usage for melee weapons.
  • Player will no longer be able to consume "Essence of Sin"
  • Enhanced gamepad experience in UI (dynamic gamepad/keyboard switching, some actions triggered while navigating, no extra clicking required).
  • Reverse mouse scroll direction on the character preset selection screen.
  • Fixed numerous item descriptions
  • Red death infused dagger can be picked up again


[h2]Settings[/h2]
  • DLSS and FSR will no longer permanently disable if changed
  • Blur setting will now correctly apply when disabled
  • Updated credits

Mega Patch 0.7: Cuanacht Rebelion IS LIVE!



Patch 0.7 Cuanacht Rebellion, our biggest patch EVER, is finally up and ready! Experience Tainted Grail in a whole new quality and an extra region with 10-20 hours of additional gameplay.

[h2]Hey everyone![/h2]

So! After so many months of hard work, we are finally back with a brand new patch. A big one. Actually, this is the biggest patch for this game! Hell, it’s the biggest patch in Awaken Realms history. In fact, it is so big that we don’t even know how to properly start this update.

[h2]Well, let us start with a big hearty THANK YOU![/h2]

Thank you to all you awesome players who decided to purchase the game in Early Access. We are players ourselves, so we know how it is - Early Access is always a risk. But you have trusted us and kept supporting us through months and months of development. We would not be here without you and your support.

Ok, next up, let's get the hype up! Check out the 0.7 trailer release we have prepared for you!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

NOW! Before we go into the details of the patch itself, a few disclaimers. We are Polish, so we like to start with the negatives.

[h2]Save wipes[/h2]



This patch has massive changes to so many areas that keeping your saves would be impossible. As we have informed on the Steam main page, unfortunately, save wipes sometimes are unavoidable.

BUT - we have prepared special presets for all of you who want to just check out the new region.

[h2]Language support[/h2]

Currently, the new patch content is available ONLY in English.
But do not worry, we will add support for other languages in the next few months.
It is still Early Access
Also, please note that this is still Early Access - so there might be small bugs here and there, imbalances, or weird things. The scope of this game is quite crazy.

[h2]There is no main storyline progress in Cuanacht[/h2]



Currently, there are only side quests in Cuanacht, so there is no main story progression.

[h3]Quick FAQ:[/h3]

I have never played this game, where should I start?
Definitely start with the Prologue and have fun!

I have already played through Horns of the South, is there anything new there?
There is no new story content, but the whole gameplay setup is drastically different. From statistics, perks, items, weapons, and magic.
So the gameplay experience will be drastically different. On top of that, performance should be much better, and visuals too!


Can I make my own preset for Cuanacht?
Yes, every preset has a special item (Origin Potion) that will reset your stat and perk points. So pick a build that has items you like most, and you can reset your character specs. ;)

So I get an extra new region and gameplay to play for free?
Yup! And more is coming. ;)


[h2]WHAT IS IN PATCH 0.7: CUANACHT REBELLION?[/h2]



Writing full patch notes would be an impossible task, so let us just list the most important parts of the new patch!

[h3]New HUGE region - Cuanacht (around 10-20 hours)[/h3]



Welcome to Cuanacht, one of the oldest settlements in Avalon, one of the first camps that Artur made during the Age of Conquest, 600 years ago, when he was fighting giants, Fore Dwellers, and purging Wyrdness from the land.

This zone is totally different from Horns of the South, and we tried to highlight it with totally different weather, locations, enemies, loot, as well as the story.

Exploring Cuanacht is quite a dangerous expedition, as enemies here are significantly harder. And those new enemies are AWESOME! Also, you can expect some really cinematic boss fights. ;)

Fighting those enemies will be quite an adventure, but it is worth it - as there are tons of secrets, dungeons, loot, and magical items to find!

On top of that, there are 10 new quests for you to solve. In the final version of that region, there will obviously be more, including main story quests!

[h3]Performance and visuals![/h3]



Our tech team managed to do some magic, and on average, your performance should be much better.

On top of that, the game looks much better! We have whole new lighting and other supporting systems. We feel like we managed to squeeze quite a lot out of the Unity engine and are really proud of how the game looks and feels!

[h3]Wyrdnight and fireplace[/h3]



There is a whole new gameplay loop in the game that enhances the thematic experience as well as the gameplay. In the previous game, there was a lot about “Wyrdness,” but you would not see it much on the map. We decided to change that.

Right now, when night is coming, Wyrdness is coming with it, transforming enemies into much harder versions of themselves.

On top of that, they will drop mysterious items that you can only identify at the fireplace.

There is also a new resource in the game - Ethereal Cobweb - that can be used to infuse your fireplace, fast travel, and identify items taken from Wyrdness.

Ah, and now your character can set up a fireplace at any place on the map and enhance it to protect from Wyrdness!

All of this adds a nice new layer of gameplay as well as a thematic experience during your travels in Avalon. It is quite nice, after a whole day of exploration, to set up a camp at a super cinematic location, cook food, and level up.

[h3]Much improved combat[/h3]



Combat should feel MUCH better now, from gameplay to visual and audio. Here are a few examples:

  • Dashes now have a limit (3) and cost much less stamina.
  • Certain epic events trigger slow-time (critical kill, parry depleting stamina).
  • Parrying has a bigger risk-reward factor.
  • Everything feels just better.
  • Critical kill with magic/bow triggers a kill-cam.


In general, combat feels and experience is much more fun!

[h3]Totally reworked magic[/h3]



One of the less satisfying archetypes in the last patch was the magic build. We decided to step things up and totally rework how magic works.

Now, playing a pure mage is not only viable but also SUPER FUN!

There is a vast area of spells for you to choose from, and they are visually awesome!

Here are some examples:

  • Summon a powerful thunder doing AOE damage.
  • Banish opponents.
  • Slow single opponents.
  • Drain life/stamina.
  • Use flame.
  • Chill and freeze enemies.
  • Summon powerful allies.
  • Make a magic trap.


[h3]Big gameplay rebalance[/h3]



We have rebalanced the game (including the Horns of the South region) so that it will be challenging the whole way, but also very satisfying. You can expect hard enemies, but also a lot of loot to help you deal with them!

This also means that almost all weapons, armors, and a lot of items were changed to fit the new gameplay.

We also eliminated a few of the most overpowered items. ;)

[h3]Totally new perks and stats system[/h3]



We have also redesigned the benefits from stats and perks. Now you have more perk points and many more fun combinations you can create out of them.

We will not tell you too much about it and let you discover it all on your own, but in general, there are A LOT of fun combos to find and execute. ;)

[h3]Extra action wheel[/h3]

We have added a second quick-slot wheel from where you can summon a horse (yes! There are horses to find in the game ;)), set up a fireplace, or fish.

Much more immersive systems like that will be added in the future!

...and TONS of small fixes and quality of life additions here and there.

As you can hopefully tell, we are quite proud and excited to share all of this with you. Well, so let’s just finish up this update!

[h2]PATCH 0.7 CUANACHT REBELLION IS FINALLY LIVE![/h2]



As always, if you enjoy what we are creating, leaving a positive review or spreading the word about this game would go a loooooong way. We are still very much an indie team, and any help with what we are trying to achieve is super appreciated.

Any critical BUG can be reported HERE.

Any feedback can be added HERE.

Our tech team is on standby in case of any hot-fixes (and you can probably expect several of them in the upcoming weeks).

Stay safe out there and enjoy all the new content we prepared!

Awaken Realms




https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/