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Tainted Grail: The Fall of Avalon News

Tainted Grail: The Fall of Avalon is Out Now!



[h2]After a long journey, we are finally here. [/h2]
Tainted Grail: The Fall of Avalon is OUT NOW on PC, Xbox X/S, and PlayStation 5!

First, let us start with a big THANK YOU! It was a long road, and for a big chunk of it, you stuck along with us. Whether it was through purchasing Early Access, offering a comment or feedback, adding a review, wishlisting, sharing the game with your friends, or taking part in beta testing, it helped us a lot to get to the finish line.

[previewyoutube][/previewyoutube]

Tainted Grail is a product of the passion of an indie studio—we went from 20 people at the start of the project up to 50, now that we are on the finish line.



Also, let’s not forget our small publishing team who worked their asses off on the premiere too!

Now! Let us watch the release trailer together! :3

[h2]Tainted Grail: The Fall of Avalon[/h2]

We are EXTREMELY excited (and stressed :D) to invite you to 1.0 of Tainted Grail. We have always dreamed about making a game like that, a true RPG where, as a player, you can fully immerse yourself and freely explore a dark world with TONS of content.

Make friends, enemies, and, most importantly, amazing memories and stories you will take with you from dark, misty Avalon.

We wanted to give you, the player, full freedom of how you want to enjoy this world. No one is going to hold your hand here and force fetch quests. Hence, we hope that whenever two people who played Tainted Grail talk about it, their experiences will be so different, it will seem as if they played a different game!

We hope that we achieved our goal—but ultimately, you, the player, will be the judge of that!

So, on behalf of the whole Questline and Awaken Realms teams, we officially invite you to Tainted Grail: The Fall of Avalon! A lot of adventures await you here!

[h2]Reviews[/h2]

Here are a few of our favorite videos! We obviously love & appreciate every piece of coverage, but it would be hard to mention everything :D

Mortismal Gaming: [previewyoutube]https://youtu.be/MpoOeihKoZo?si=K_QjtNiYh_ckSsf1[/previewyoutube]
WolfheartFPS: [previewyoutube]https://youtu.be/d6ViWUExbDY?si=nEPe25l9cdcuzMoX[/previewyoutube]
Splattercatgaming: [previewyoutube]https://youtu.be/pPld-Kka88U?si=bziNIql6JKRjgLkR[/previewyoutube]
Joov: [previewyoutube]https://youtu.be/cUirQYRAKCY?si=RGj91_G00ExcV4xI[/previewyoutube]

[h2]Important information [/h2]
  • 0.9 saves wipe
    With 1.0, we make one last save wipe. As explained before, we really do not like doing that, but we have to for technical reasons (as we clearly communicated with the 0.9 update).
  • NO MORE save wipes!
    However! This is the LAST time. From now on, Early Access is officially over, and there will be no more save wipes. Ever. Finally!
  • Bugs and problems
    We've been working tirelessly to eliminate as many technical issues as possible. However, given the sheer scope of the game, some may still slip through. If you encounter any problems, please report them—we'll be rolling out hotfixes as quickly as we can!
  • TPP (third-person perspective)
    As we communicated in the last update, we managed to squeeze in the TPP perspective to the game, but we want to reiterate that this game was created with FPP in mind. TPP mode is playable but FAR from perfect.


[h2]Screenshots! [/h2]
One last time, let us share some screenshots from the game with you!


Tainted Grail: The Fall of Avalon has come a looooong way, hasn’t it? ;)

[h2]Roadmap [/h2]
Also, quite important, we have a roadmap of things to come! What to expect after 1.0?

  • Hotfixes
    You can expect quite a lot of them in the next few weeks. Those will be small patches fixing some of the most common bugs and problems.
  • Modding support
    In about a month, we will share the first mod tools, with more to come in the following months.
  • Content patches
    We might also add some extra content after launch! That said, our team will be taking a much-needed break, so any additions will likely come 1–2 months post-premiere ;)
  • Steamdeck upgrade
    We are working on a special build for the steam deck that will improve performance and quality of the play on this console. It will not be miraculous changes, but it should be very noticeable update.

    … And hopefully much more later down the line! 😉

[h2]
Okay! That’s it for today's update.[/h2]
Honestly, we are quite exhausted, as in the last few weeks we gave our 100%. But we could not be more proud and excited!

Enjoy the game! Thank you for being here, thank you for supporting us.

If you like Tainted Grail, we would really appreciate leaving a review and spreading the word! For an indie studio like ours, this goes A LONG WAY!

Take care, and enjoy your journey, Travelers!
Questline & Awaken Realms

Join our Discord: https://discord.gg/Hn5zJYV

Skyrim-style open world RPG Tainted Grail: The Fall Of Avalon releases out of early access today

If you are in the mood to play Skyrim or the recent Oblivion remaster, but you don't want to play a Microsoft-backed game for, oh, any number of reasons, the word on the grapevine is that open world RPG Tainted Grail: The Fall of Avalon is pretty decent. We don't have a review as yet, but Khee Hoon Chan called Questline's previous Tainted Grail: Conquest one of the best games you missed in 2021, and The Fall Of Avalon is currently humming along with an Overwhelmingly Positive Steam user consensus as it prepares to leave early access today. The Steam page also harbours a demo, plus the below, moderately thunderous trailer's worth of first-person spellcraft, shattered cosmic castles and fishing mechanics.

Read more

3 days left until release!



[h3]Hello, Travelers![/h3]

It’s hard to believe that there are only 3 DAYS LEFT until we launch Tainted Grail: The Fall of Avalon! Our goal of bringing you a full-fledged open-world RPG full of passion is almost complete. We have to admit, it’s kind of emotional!

So, on that occasion, we’ve crafted a brand-new story trailer to get you all in the mood. Take a look and get a glimpse of the dark Arthurian tale you’re about to witness (or rather, shape yourselves)!

[previewyoutube][/previewyoutube]
https://www.youtube.com/watch?v=JeYy_eGfvas

Obviously, our Steam post couldn’t go without what we love the most—SCREENSHOTS! :D Enjoy the almost-last dump of pictures made in the game.



Lastly, we’d like to let you know that the Supporter’s Pack & Game’s Supporter’s Edition are now available for you to purchase! To reiterate our last Steam update, the pack itself is 9.99 USD and is 100% not needed to play the game, but we will be extremely grateful for any extra support!

[h3]The Supporter’s content includes:[/h3]

  • Original Soundtrack (MP3); some examples below

    [previewyoutube][/previewyoutube]
    https://youtu.be/NNierX8Hjys

    [previewyoutube][/previewyoutube]
    https://youtu.be/49-bx7KxT5A
  • Digital Artbook (PDF)

  • And most importantly… the shiny, one-and-only HORSE ARMOR, to ensure all enemies will be able to spot you from far away and appreciate the extraordinary protection of your mount!


That’s it for today! We’re going back to adding final touches to the game. Can’t wait for you to jump in and start the journey through Avalon!

Cheers, and see you in 3 days!
Questline & Awaken Realms


https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

1.0 release date announcement!



[h2]Hey Everyone! [/h2]

Another HUUUGE update today!

But before we go into details, let us start with a big heartfelt THANK YOU from our team! We received tons of amazing support from you, and it is extremely satisfying to the whole team watching you all play and enjoy our game!

We know it is not perfect yet, and rest assured that our team is 100% committed to ironing out all the bugs, crashes, or optimization problems. We already made 4 smaller technical patches and expect more soon!
Most importantly, we have fixed the majority of the issues that were crashing the game in some players' cases. We are continuing to work on the technical state of the game and performance!

[h2]NOW! To the big news. [/h2]
We are extremely excited (and quite stressed, too :D) to announce the 1.0 launch date for Tainted Grail: the Fall of Avalon!

Here is the launch date trailer!

[previewyoutube][/previewyoutube]

Tainted Grail: The Fall of Avalon will launch on Steam, Xbox, and PS5 on the... [h3]23rd of May, at 5 pm CET! [/h3]

[h2]Third Person Perspective [/h2]
As you can see from the trailer, our team has taken in your feedback, given their best, and managed to implement a TPP view! Note that it will be available when the 1.0 version is released!



Let us highlight that while it will be playable, it is FAR from perfect, so we genuinely recommend playing in First Person View (this game was designed for FPP). But we know there are people who have problems with the FPP view, so we worked hard to add it as an “accessibility feature”.



It wouldn’t be complete without a new video from WolfheartFPS — this time diving into the thrilling Third-Person Perspective mode!
Take a look!
[previewyoutube][/previewyoutube]

[h3]1.0 is COMING! 23rd of May; save the date, book your calendars, and take some free days at work… :D[/h3]

As we have communicated before, with 1.0, we will do one last save wipe, and that’s it!

From there on out, you can fully experience the game, finish the full main quest, and enjoy exploration of all 3 huge regions.
We estimate the game to take around 50-70 hours to complete (main quest + a selection of side quests), but if you want to see and collect everything… well, prepare for a bit more :D

A few most important highlights of the full version of the game:
  • Access to the FULL game! 3 huge regions to explore (Misty Horns of the South, Cuanacht bathed in sun, and snowy Forlorn Swords)
  • 50-70 hours of gameplay
  • Full, branching main story quest with hundreds of different endings
  • 200+ side quests
  • 250+ unique NPCs
  • 400+ unique weapons, including shields
  • 55+ unique spells + 14 soul cubes
  • 75+ dungeons
  • 100+ unique enemies, including variants


[h2]Supporter Edition[/h2]

We have also prepared a special Supporter Edition of the game! You’ll be able to grab it once the 1.0 version is released.

With this edition, you will get:
  • Digital artbook (a few examples below)

  • OST from the game (a few track examples below)

    [previewyoutube][/previewyoutube]
    [previewyoutube][/previewyoutube]
  • > But most importantly: the one and only GOLDEN HORSE ARMOR!*



Now, you might ask yourself: why would I need a golden horse armour in a single-player game, especially if the horse is immortal? Good question!

Anyway, this pack will be 9.99 USD and is 100% not needed to play the game, but we will be extremely grateful for any extra support!

To be honest, we could add some more “cosmetic stuff” to the premium edition, like a beautiful Kelpie mount our team has created. But we decided against it. It would be kinda silly in a single-player game, wouldn't it?

Instead, you will have to work hard within the game to get to the Kelpie mount as a reward ^^



So, all of the cool stuff will be in the base edition of the game, but if you feel extra generous and you want to flex your wealth, there is always pointless, beautiful, golden armour. Golden, but modest.

*this joke was much better without *certain* remaster shadow-dropping on our asses :D But since we already had it prepared for quite some time…

On a serious note, it is so good to see Oblivion coming back with such a style! It is one of the games that shaped us when we were kids / teens, and continues to be a huge source of inspiration. BIG congratulations to the team responsible for the remaster! We can’t wait to get back to Cyrodiil ourselves, but for now… well, we have a game to finish first! And we are honestly doing our best to deliver something unique that we hope you will remember for quite a long time ;)


[h2]New, cool stuff! [/h2]

Now! We are also adding TONS of amazing stuff to the game. Seriously, the amount of content in 1.0 is quite crazy. If you told us this is the final scope of the game, once we started working on it, we would laugh really hard :P

But here we are! And we cannot wait for you all to experience it.

Our team is going full speed, and your support is really helping us get through the hard time of getting the game *actually* finished.

The biggest screenshot dump ever, to pump up the hype a bit! :D



[h2]Achievements [/h2]
On top of that, we have prepared for all of you some serious challenges in the form of quite epic achievements to get!
So, you will get quite a lot to do on 1.0! ; )


[h2]1.0 Beta? [/h2]

Oh, you made it till the very end of this lengthy update?
That must mean you are quite interested in the game, hmm?

How about giving us a hand and helping with 1.0 Beta testing? We are starting it TODAY.
You can apply HERE; selected people will get access to the full game (still with some missing content/bugs, etc.) and our secret Discord room, where we gather all the bug reports, feedback, and everything related.

To anyone with the time and willingness to help, we would be extremely grateful!
We'll start contacting the selected people no earlier than Monday, 28th. Stay tuned!

[h2]Now, back to making the game![/h2]

This feels almost unbelievable, but it’s less than a month to go… Let that sink in :D

Stay safe, and stay tuned, travelers!
Questline / Awaken Realms

Join our Discord server: DISCORD LINK



[h2]Oh, and before we go: Patch Notes 0.9e![/h2]

In the meantime, we managed to sneak in another small hotfix! We know you are all very busy with another RPG that has just been released, but we have some very good news for you.
  • The main crash that has been plaguing you since the release of 0.9 should now be fixed \o/ (usually changing scenes, opening inventories)
  • If you experience any crashes after this patch, please let us know what you were doing and how often it happens, as it would be something else that we would need to track down
  • We have backported the fix for crashes when using a gamepad on locked choices mentioned in the previous patch notes

And another long-awaited change
  • Windows Defender snapping our game should be no more! We've begun signing the game with a trusted source that should prevent any future antivirus shenanigans

Two more significant fixes
  • Fixed white screen on game load with UI visible (Turns out DLSS does not like the number 3. Don't ask us why)
  • The patch note pop-up that was meant to show for everyone playing v0.9 did not display on hotfix patches (0.9a, etc.). We really wanted to make sure that everyone launching the game knew about the save wipe for 1.0. Unfortunately, this bug snuck in. We're sorry for this

And a tiny cherry on top
  • Your base movement speed stat should now save and load correctly. It completely reset after a load. oops


https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Patch Notes 0.9d

[h2]Update on the state of the largest crash and Antivirus issues[/h2]
  • Crash on texture loading: we seem to have found the core issue within the engine. We are now waiting on Unity to do a full investigation and a fix on their side. We will keep you guys updated on this as we learn more
  • Antivirus: We are working on having our game signed by a trusted source that should fix the issue permanently. Technicalities taking a bit longer than we wanted so it didn't land in this patch


[h2]Critical[/h2]
  • One of the crashes that occurred with STP enabled should be fixed. We're really interested in whether people with this setting enabled see a big decrease in crashes especially on Inventory opening and closing. There are still other crashes that we're working on as well but related to other systems
  • Internal fix but it could have been a cause for some odd behaviours in random game systems. Some methods were improperly invoked twice in specific scenarios.
  • The madness invoked by the wyrdness was found to be a bit too wyrd. Fixed Wyrdnight enemy buffs stacking and not removing correctly when you loaded a save on which they were already applied.
  • Overriding saves had a critical issue that was likely the cause for some saves breaking and other odd save issues. Should be fixed now


[h2]Gameplay[/h2]
  • Hob has been caught breaking the NDA. He promises that won't happen again (Some dialogues that should have been locked were available)
  • Fixed Master Craftsman skill having no effect aside from UI
  • Upgrading items and lowering armor weight now correctly takes your resources based on the shown value instead of the cost of upgrading to the next level


[h2]Misc[/h2]
  • Summons are now a bit calmer when wandering around without a target. They were dancing a bit too much
  • Some more corrupted saves should now be accessible if you recently decided to attack/murder friendlies
  • Fixed dropping items in your equipment screen actually dropping your fists instead of the item in the slot. Oops


[h2]Some fixes we want to share that will land in 1.0[/h2]
  • Issues with summons deciding they don't want to continue their journey with you.
  • Crashes when using a controller to select locked dialogue options or move past the last choice
  • Upgrading equipped items will correctly apply its changed special effect stat boosts. in 0.9 you need to reequip the item for the full effect
  • Falling below the ground on dismounting