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  3. Age of Empires IV – Update 8.1.185

Age of Empires IV – Update 8.1.185

Age of Empires IV comes to Xbox consoles with this exciting update! We’d like to extend a warm welcome to all of our new players!

While today’s update (August 22nd) is predominantly focused on supporting the launch on Xbox consoles, there are still a few changes coming to PC. Note that crossplay between Xbox consoles and PC is not supported with this update; you can reference our full Age of Empires IV: Anniversary Edition on Xbox consoles FAQ here.

A quick breakdown of changes also introduced on PC includes:
  • Several changes to AI behavior – especially with the Scout
  • Rebalancing of relics on certain maps
  • … plus bug fixes and balance changes
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Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


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◆Update 8.1.185◆
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[h2]Gameplay[/h2]
[h3]AI Updates[/h3]
  • Fixed an issue that caused the AI to miscalculate the damage of buildings with garrisoned units. AI should no longer treat outposts as harmless if there are units inside.
  • Mongol AI will place blacksmith and some military production buildings near Ovoo when relocating to take advantage of improved technologies.
  • AI’s logic for assigning villagers to gather from resources has been improved.
  • AI army will now try to move in formation when traveling to attack or defend a target. Siege engines and slower units will now move together with faster units giving AI a better chance to utilize the whole army.
  • Issue with AI archers being idle after fleeing has been fixed.
  • AI will now build the first mining camp close to its Town Center early in the game.
  • AI now uses more villagers to construct landmarks and wonders.
  • AI will fall back from battles it is losing more reliably.
  • AI player’s monks will now correctly travel with, heal, and buff their allies.
  • AI is now more restricted for executing market trades. It won’t execute trade for resources that it needs when it’s gathering same resource decently. It will only go for market trades that make sense.
  • Accelerated and generally improved AI’s first Town Center placement logic in Nomad mode.
  • Fixed AI sometimes repeatedly choosing the same bad spot to build their first Town Center in Nomad mode, destroying it and trying again or sometimes completely failing to choose a good construction spot.

[h3]AI Scout Changes[/h3]
  • AI players will now actively scout for nearby enemy units after they have been harassed in their territory.
  • AI scouts now collect sheep in Revealed games.
  • AI’s scouts drop sheep off at the base more often.
  • Scout pathfinding when grabbing sheep has been improved around shores.
  • AI will use their scouts to observe enemy bases more often.
  • AI’s scouts no longer deliver sheep to allies on revealed maps.
  • AI players’ scouts will no longer attempt to steal sheep from near allied bases.

[h3]Campaign[/h3]
  • Tech Trees option has been removed from the pause menu.
Developer’s Note: Removing this view from campaigns is our design solution to confusion experienced by newer players, as the technology and units in the campaigns deviate significantly from the Tech Trees used in Skirmish and Multiplayer matches.
  • Fixed a bug in campaign missions where a villager would not automatically build a structure if placed where the villager is standing.
  • Fixed a problem that could cause the enemy AI to stop attacking during the Lumen Shan mission.

[h3]Masteries[/h3]
  • The Clever Commerce French Mastery description has been updated for clarity.
  • Fixed a bug where the “Quick Study” achievement was not awarded if the Ottoman or Malian masteries were completed.

[h3]UX/UI & Menus (All Platforms)[/h3]
  • Fixed an issue to ensure Mod tooltips will appear wide enough to contain the full mod title without breaking the characters into multiple lines.
  • Fixed an issue to ensure that if Voice Chat has been disabled, it can be re-enabled during a match.
  • The relic icon is now centered, when selecting a building with a relic inside.
  • The resource in the deposit and the extraction rate stats are now on the same line when selecting the Ovoo. The player’s name is not cut off anymore.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

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