1. Age of Empires IV: Anniversary Edition
  2. News

Age of Empires IV: Anniversary Edition News

AVAILABLE NOW - Age of Empires IV Season Three Public Update Preview



Welcome to the biggest Age of Empires IV Public Update Preview yet!

For this preview, concentrate your feedback on expected functionality, including major bugs, notable crashes and more. Players should submit bug and balance concerns in the Steam forums, as well as prepare to complete a survey regarding the new civs introduced in this PUP - survey coming soon. During this PUP, players will have access to many exciting additions and changes, including:
  • Two new civilizations—the Malians and the Ottomans
  • Eight new maps
  • Sneak peek of Taunts and Cheats
  • Team Ranked Games
  • Updates to Naval
  • And more!

To view the Release Notes plus a list of Known Issues, click here.

For support specifically related to the available PUP build, please post an ask in this special Steam PUP forum. This forum is also where you will post your PUP feedback.

From all of us on the Age of Empires Team, we thank you for being a passionate member of the Age community. Together, we can build a better Age!

-The Age of Empires Team

Age of Empires IV - Patch 23349 Now Live!



The latest Age of Empires IV patch has dropped! Check out what's new, including ranked season communication improvements, hotkey fixes, quality-of-life bugfixes, and so much more. Grab your favorite civ and jump into the fray with all your friends - it's time to Wololo!


[hr][/hr]

[h3]Wanna Play?[/h3]
Pick up your copy from Steam!

https://store.steampowered.com/app/1466860/Age_of_Empires_IV/

Age of Empires IV – Patch 23349



Editor’s note: We’re aware of some intermittent server issues impacting match connections that were encountered and are unrelated to this patch. You can follow our investigation here.

Welcome to yet another exciting update for Age of Empires IV! We’re rolling out some refinements for how commands are queued, tooltip improvements, plus some nice quality-of-life bug fixes.

We also heard you’ve been asking for more communication around Ranked, so that’s what we’re bringing you! As we near the end of Season Two on October 24th, you’ll see a new countdown timer in the Ranked tab, as well as in-game news notifications that the season is ending 4 weeks, 2 weeks, and 1 week before the season ends. Keep a look out for those!



💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

NOTE: Upon updating to this patch, you will no longer be able to utilize replays from previous updates. At times, saves will also be impacted, though we’ve taken additional steps to ensure your campaign saves are not impacted by this particular update. Skirmish saves from the previous patch are impacted and will no longer be accessible after you update.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



[hr][/hr]
◆ UPDATE 23349 ◆
[hr][/hr]

Build Spotlight


[h3]Ranked Seasons Communication Improvements[/h3]
  • Added a countdown timer in the Ranked screen which displays the amount of time until the season ends.
  • Ranked season rewards earned from last season can now be viewed during the offseason.
  • Fixed an issue that prevented the rank list from displaying the previous season’s rank during the offseason.

[h3]Hotkeys[/h3]
  • Added setting for how commands are queued:
  • End On Release: stop appending new commands when releasing the modifier key.
  • Classic: only stop appending new queued commands with Right Click or ESC.
  • The Cancel Construction hotkey is now remappable to a new keybinding under the Fully Remappable Layout.

[h3]Quality-of-Life Bugfixes[/h3]
  • We've made some changes to help address issues with matchmaking into team games using Ranked or Quick Match.
  • Fixed an issue where non-military units were being included in the Military Units timeline graph in post-game stats.
  • A new “Economy Count” category is added to display the total population of the following units:
    • Villagers
    • Traders
    • Fishing ships
    • Imperial Officials
  • Fixed an issue where death animations wouldn’t play for most units if they died in shallow water.


This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Server Maintenance - Wednesday, September 7



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, September 7 @ 2:00p PT / 5:00p ET / 21:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Wednesday, September 7th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Microsoft: Времена разработки ААА-игр студиями в одиночку давно прошли

Глава Xbox Game Studios Мэтт Бути считает, что времена, когда над масштабными играми работали отдельные студии в одиночку, "давно прошли".