Weekly Friday Update release of Version 0.5.092421
This weeks patch notes are small. Mostly because there was a lot of focus put towards getting some artwork squared away for a major back end update coming in the months ahead. The biggest portion of this update is part one of a major overhaul of the artwork for the Heliosiren and it’s interior. This overhaul will continue into next week and possibly into the following week as there are a lot of changes going on in the back end to accommodate a much more robust scenario management architecture and level design tools. These tools will be vital on the road ahead and must be thoroughly fleshed out before we can really start to scale up.
- Part one of the Heliosiren artwork overhaul.
- Fixed an issue that caused missiles to continue playing their sound effect for thrusters even after they had exploded.
- Various tweaks to shader parameters to effect over all rendering.
- There is now a pilot posed in the cockpit of each fighter. This pilot is not currently animated but it is planned that there will be an IK rig integrated with arms and legs responding to player input accordingly.
- Part one of the Heliosiren artwork overhaul.
- Fixed an issue that caused missiles to continue playing their sound effect for thrusters even after they had exploded.
- Various tweaks to shader parameters to effect over all rendering.
- There is now a pilot posed in the cockpit of each fighter. This pilot is not currently animated but it is planned that there will be an IK rig integrated with arms and legs responding to player input accordingly.