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  3. The Firepower Updated release of Version 0.5.082721

The Firepower Updated release of Version 0.5.082721

This week’s update marks a significant version leap for Frontiers Reach, as a whole new weapons system has been integrated into the build. This new system has a robust set of dev tools which allows for a much wider range of weapons choice. In addition, numerous bugs have also been fixed. Rather than my droning on though, let's cut right to the meat of it.

- Completely revamped weapons system that allows up to 3 types of weapons to taken into missions.

- A complete rework of the load-out screen that now allows for more advanced player-customization.

- Cannon selection is back. (Requires additional tweaks to be fully realized but artwork is working)

- Internal Weapons Bay added to each starfighter, can currently equip one of two types of munitions.

- Light External Hardpoints added to each starfighter, can currently equip one of seven types of munitions.

- Heavy External Hardpoints added to each starfighter, can currently equip one of five types of munitions.

- Ammo counts have been increased across the board.

- Added proximity warning for obstacles in players flight path.

- Numerous bugs, like reliability of missiles impacting targets, have been fixed as a result of the new weapons system.

- Controller inputs and schemes have been adjusted to accommodate the new weapons system and ease of use by the player.

Expect hotfixes as we hammer out the particluars.