Weekly Friday Update release of Version 0.4.080621
Though it may seem small, this week’s update sees a host of optimizations to artwork and other changes that were quite involved from a programming standpoint. Chief among them is the artwork for buildings and settlements. These new assets have been streamlined for rendering by combining appropriate meshes and implementing LODs. They are also much more detailed than the previous settlement buildings but are still using the same kit-bash as everything else. We've also added refractions and a new normal map to the cockpit glass. The new map is for now a preview, as we'll be implementing a new system for cockpit glass that will handle everything from dents and scratches, to rain moving across the windscreen.
- Added 10 new building types that have been completely integrated with LODs and a unified renderer.
- New cockpit glass and artwork. Refractions added to some glass objects.
- Tweaked enemy starfighter accuracy to reduce their near perfect aim.
- Tweaked performance parameters for all starfighters reduce their performance profiles to make them harder to fly and slightly more unique in how they fly.
- Added 10 new building types that have been completely integrated with LODs and a unified renderer.
- New cockpit glass and artwork. Refractions added to some glass objects.
- Tweaked enemy starfighter accuracy to reduce their near perfect aim.
- Tweaked performance parameters for all starfighters reduce their performance profiles to make them harder to fly and slightly more unique in how they fly.