Weekly Friday Update release of Version 0.4.070921
So we're back on schedule with our weekly updates. These will be small for a while as we clean up and refine everything from the last major update. As such, this week covers a small number of changes to the rendering quality, and a couple of mechanical fixes.
- Reduced instances of missiles not destroying targets.
- Fixed issue with reflections and lighting in the Heliosiren hangar.
- Adjusted and added post effects for better presentation. These are performance heavy right now; we recommend turning some of these off if you are having trouble with the frame rate. We will implement more controls in the future for more nuanced customization, and the rendering output for lower-end machines.
- Fixed a bug that could cause the voice over audio to cut out entirely when cycling camera views.
- Major performance overhaul of the Frontiers Reach and Astraeus Slumber Planetary Locations.
- Adjusted flight mechanics for space flight missions.
- Reduced instances of missiles not destroying targets.
- Fixed issue with reflections and lighting in the Heliosiren hangar.
- Adjusted and added post effects for better presentation. These are performance heavy right now; we recommend turning some of these off if you are having trouble with the frame rate. We will implement more controls in the future for more nuanced customization, and the rendering output for lower-end machines.
- Fixed a bug that could cause the voice over audio to cut out entirely when cycling camera views.
- Major performance overhaul of the Frontiers Reach and Astraeus Slumber Planetary Locations.
- Adjusted flight mechanics for space flight missions.