Weekly Friday Update Release of Version 0.4.071621
This week’s update adds some new artwork, tweaks cloud rendering performance for better overall FPS, and adjustments to post effects rendering. This update gets us closer to wrapping up fixes and integration of the latest systems into the game.
- Tweaked bloom for less blurring.
- Tweaked DoF to reduce its blurring effect.
- Added contact shadows to post effects to get small shadows in key points.
- Adjusted cloud rendering on Frontiers Reach to affect performant FPS rates.
- Adjusted cloud rendering on Frontiers Reach to affect performant FPS rates and added high altitude clouds.
- New orbital station artwork for Bodenga Low Orbit. Will be propagated through other levels as appropriate.
- New space elevator artwork for moon and large asteroid maps.
- Integrated engine artwork into throttle control to animate engine drive plumes in accordance with player input.
- Fixed health for floating platforms on Astraeus Slumber level so they can actually be destroyed.
- Tweaked bloom for less blurring.
- Tweaked DoF to reduce its blurring effect.
- Added contact shadows to post effects to get small shadows in key points.
- Adjusted cloud rendering on Frontiers Reach to affect performant FPS rates.
- Adjusted cloud rendering on Frontiers Reach to affect performant FPS rates and added high altitude clouds.
- New orbital station artwork for Bodenga Low Orbit. Will be propagated through other levels as appropriate.
- New space elevator artwork for moon and large asteroid maps.
- Integrated engine artwork into throttle control to animate engine drive plumes in accordance with player input.
- Fixed health for floating platforms on Astraeus Slumber level so they can actually be destroyed.