We're taking a break.
The past week has been extremely stressful. Deadlines have been missed internally and we've come to a point where the focus of earning money and creating something cinematic has overburdened the project beyond what the team is capable of.
All of this is the result of leadership not being experienced enough to manage a team of this size effectively on top of having a day job.
We're going to hold development, cancel the kickstarter, and drop the games price drastically to refocus efforts. Development will resume in a few weeks.
All of this is the result of leadership not being experienced enough to manage a team of this size effectively on top of having a day job.
We're going to hold development, cancel the kickstarter, and drop the games price drastically to refocus efforts. Development will resume in a few weeks.