1. Frontiers Reach
  2. News
  3. Frontiers Reach - Now Entering Phase 2

Frontiers Reach - Now Entering Phase 2

This weekend there is no update. The reason for this is because Phase 2 of the WARMAP updates is about to start and I it will take some time get the first update put together for Phase 2. That aside this announcement is specifically for covering some of the work that was done this week, and that which is to come.


Frontiers Reach - Chapter 2


Chapter 2 of the story for Frontiers Reach is well underway. Voice over is currently wrapping up recording for the main story missions and the first side quest for chapter 2 is wrapping up writing. Chapter 2 is going to be a major step forward for the WARMAP. It will include story missions to play on the WARMAP as well as new missions that will have the player fighting to rescue vessels in distress. Each vessel you save is added to your fleet of ships and will progress the story.

I don't have anything to show off for chapter 2 yet, but most of the work right now is prep work before going into scripting the missions into the game. What I will say though, is that new characters will be met in this next chapter with the return of some older ones.


Sides Quests on the Frontier


As I mentioned earlier, the first real side quest for Chapter 2 is wrapping up writing and about to go into voice over recording! With this side quests comes a new addition to the game.

Sol Confederacy Black Sites.

Black sites are secret installations run in remote locations throughout the frontier worlds. Each side quest will end with a black site. And each black site is its own level with a complex structure that will require the player to participate in a large battle to complete the side quest. The first side quest will have the player working with one of the new characters being added to the game.

The first of the black sites is featured in the video below.

[previewyoutube][/previewyoutube]


The Weeks Progress


Additional player feedback has been received as well as a continued effort to refine and improve the game. On the list of things to do right now there includes new weapons types, additional 3rd Person UI elements, and more controls for the fighter like trim controls.

Below is a short video of an explosive charge that has been made for one of the new weapon types.

[previewyoutube][/previewyoutube]

To help balance these weapon types out a bit more a new type of guidance system is planned called "Semi-active". Semi-active guidance munitions will require the pilot to keep their locked target within the radar fan indicators used by guided weapons. If the target falls outside of those indicators the munition will lose tracking until the target is put back into the radar fan.


That's all I have for this announcement. Till next time!