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Frontiers Reach News

Update to Version 1.0.6

- Modified UI elements for better visibility.
- Tweaks to cannon firing rates and overheat values.
- Added the option to switch between gun trailing and target leading aiming methods.
- Tweaks to Target trailing algorithms for better accuracy.
- Added boosters animation for take-off.
- Smoothed out landing sequence.
- Fixed some lighting issues on the hangar bay for missions 1-4.
- Fixed texture issues on some asteroid installations.
- Stability fixes for the main menu.
- Changed how throttle control works when using gamepad. This will affect how flying on planets with different gravity affects your craft.

Patch Updated to Version 1.0.5

Fixed some minor shader issues.

Update to Version 1.0.5

Updated the engine to Unity 2022.3 from Unity 2022.1 Beta and includes an update to HDRP 14 from the previous version of HDRP 13.

This update includes several graphical and performance fixes. Please be on the look out for anything that might seem broken. They changed some things as far as how graphical settings work so I some issues may persist.

Additionally, please ensure you have Nvidia PhysX drivers installed and updated even if you use AMD hardware. Unity runs on PhysX and having the drivers can make a BIG difference.

Update to Version 1.0.4

This update comes at a weird time. But it is an important update/announcement.

First and foremost I would like to announce that Frontiers Reach now officially supports TrackIR and the game is listed on their website. To celebrate this specifically, I have a trailer to show off this feature in action.

[previewyoutube][/previewyoutube]

On top of this there is now a Kickstarter running for Frontiers Reach!



The aim of the Kickstarter is to raise money for a marketing campaign and to hopefully hire on some specialized talent, specifically artists, to help provide some extra flare in key areas of the game. More about the effort can be found on the Kickstarter home page for the game.

https://www.kickstarter.com/projects/854860955/frontiers-reach


Last but not least I have continued the effort of getting the game polished up and am close to being ready to begin work on implementing Chapter 2 of the story. Below is a list of fixes, tweaks, and changes for this update.

- Frontiers Reach has a unique ID for TrackIR and should be visible in their software with its own profile.
- More tweaks to bullet physics to increase hit rate.
- Fixed a physics bug that caused rain VFX to interact with colliders leading to a MASSIVE performance hit.
- Continued the effort to optimize physics by cleaning up and simplifying collision meshes.
- Fixed a bug that was causing some volley fired weapons to not record their ammo counts correctly.
- Fixed a bug in the settings menu that was not storing texture resolution size.

Update to Version 1.0.3

- Fixed a bug that caused the Heliosiren to not keep moving during player respawn. The siren will now stop all movement until after the player has launched/respawn and will continue its movement once the player has launched.

- Lowered gravity on the Bodenga map to make the tunnel run easier.

- Replaced a number of explosion VFX with newer 3D effects.

- Added a ping indicator to cannon rounds when you hit something.

- Tweaked bullet physics to increase hit rates.

- TrackIR is now fully integrated into the game for Cockpit mode. Expect to see the game listed on their web page and in their software in the near future.