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Frontiers Reach News

Update to Version 1.0.2

- Tweaks to collision meshes and rigid bodies to affect overall better performance, especially on planets.

- Cloned the setting menu button to the Profile Selection menu to allow the settings to be accessed when on that menu.

- Fixed a bug that added gravity on a level that did not need it and adjusted gravity on another level entirely.

- Fixed a bug that caused Capital ship voices to not play when they should. Expect more tweaks to this in the future as well as more voices.

Balance Update #2 for Version 1.0.1

Frontiers Reach now has Aim Assist. This small addition will attempt to automatically aim your cannon rounds at the lead marker so long as you have an active lock and your fighters nose is within 8 degrees of the lead marker.

Hotfix for Rebindings Menu

Fixed a bug in the rebindings menu.

Balance Update for Version 1.0.1

This update focuses on balance changes geared towards slowing down combat slightly to ease the gameplay some.

Patch Updated to Version 1.0.1

This is a small update that includes more performance fixes and a new control setting for a more Arcade like playing experience.

The Arcade Flight Mode is now on by default and does two major things. First is that it will make some attempt to automatically roll in the direction that you are turning in. Manual roll control may still be required to wrangle the fighter in the direction you want it to go in. Another aspect of this mode is the Auto Roll Leveling that will take over if you are not actively turning or inputting roll commands. The new Arcade Flight Mode is best used with Mouse & Keyboard or Gamepad.

As a side note, I fully expect the players to spend some time getting their flight controls setup. Working solo with no team to test and give feedback I simply do not have the time and resources to account for every single control scheme for everyone out of the box. So here I have chosen to rely on user customization for the controls. As such, the keybindings menu is available on both the main menu between missions and the pause menu during missions.

Last but not least, the resolution bug is now fixed and the resolution drop down box should function as expected.