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Frontiers Reach News

Hotfix #2 for Version 0.5.082721

- Fixed artwork bug with Lochland and Masters F-42 Mermidon.

Hotfix #1 for Version 0.5.082721

-Fixed an issue that caused some starfighter to break on certain loadouts.

- Fixed starfighter weapon audio.

- All ammo readouts should be visible and update during gameplay.

- Minor balance adjustment on enemy.

The Firepower Updated release of Version 0.5.082721

This week’s update marks a significant version leap for Frontiers Reach, as a whole new weapons system has been integrated into the build. This new system has a robust set of dev tools which allows for a much wider range of weapons choice. In addition, numerous bugs have also been fixed. Rather than my droning on though, let's cut right to the meat of it.

- Completely revamped weapons system that allows up to 3 types of weapons to taken into missions.

- A complete rework of the load-out screen that now allows for more advanced player-customization.

- Cannon selection is back. (Requires additional tweaks to be fully realized but artwork is working)

- Internal Weapons Bay added to each starfighter, can currently equip one of two types of munitions.

- Light External Hardpoints added to each starfighter, can currently equip one of seven types of munitions.

- Heavy External Hardpoints added to each starfighter, can currently equip one of five types of munitions.

- Ammo counts have been increased across the board.

- Added proximity warning for obstacles in players flight path.

- Numerous bugs, like reliability of missiles impacting targets, have been fixed as a result of the new weapons system.

- Controller inputs and schemes have been adjusted to accommodate the new weapons system and ease of use by the player.

Expect hotfixes as we hammer out the particluars.

Weekly Friday Update release of Version 0.4.082021

This week’s update is another small one with a focus on bug fixing, minor tweaks, and artwork replacements and additions. We're also beginning to wrap up work on weapon and targeting changes, and have made some minor revisions in preparation for updates to those systems next week.

- Fixed information boxes on the load-out menu.

- Replaced the station artwork for Keller Station and added no models to be used for expanding existing and future space station art.

- Replaced cockpit glass shader in the hangar when selecting a starfighter at the load-out screen.

- Fix to tutorial messaging system so that players do not accidentally skip portions of it.

- More tweaks to starfighter performance.

- Reduced accuracy of enemy starfighter cannons slightly.

- Adjusted engine VFX to reduce its visual obstruction when the game is paused.

- All new cloud rendering setup on the Astraeus Slumber map.

- Increased health for the Ajagar ace pilot.

- Fixed enemy marker color for capital ships and adjusted render order to show up in cockpit.

- Fixed location marker render order to show up in cockpit.

- Doubled ammo count for all starfighters weapons. This is a temporary fix for ammo count until the new weapon system is in place.

Weekly Friday Update release of Version 0.4.081321

This weeks update is rather small with a focus on more performance changes to increase FPS across the board. We've also updated the demo to include the latest changes.

- More optimizations to artwork across the entire experience.
- Removed rearview cam in cockpit mode to increase performance.