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Frontiers Reach News

Weekly Friday update release of Version 0.5.090321

This weeks update focuses on interface updates and further integrating the new weapons system into the UI. We've also worked on immersive features like weather effects. As usual this update also includes a some bug fixes.

- Integrated weapons into UI even further to show the currently selected weapon. In first and third person mode, this change is shown as yellow highlighted text. In cockpit mode this change is shown by different colored lights on the ammo indicator.

- All weapons and their current ammo count can be seen regardless of the view mode. The exception to this is in cockpit mode where only the currently selected weapon has it's ammo count shown.

- Rain effect for cockpit glass. This effect is turned up and down based upon various conditions.

- Camera shake added for effect when flying through clouds.

- New attitude and compass indicators for the cockpit and first person view. (This is an experimental method we're attempting to develop as part of the immersive VR experience we have planned for the future)

- Added new warping effect to the bridge when players are switching between planets at the holotable.

- Fixed an issue that could stop weapons UI elements from updating.

Hotfix #4 for Version 0.5.082721

- Fixed an edge case where missiles were still pushing the player around and not applying damage.

- Fixed starfighter model in loadout screen not updating artwork in some cases.

- Made balancing tweaks to missile fire rate to compensate for their improved reliability.

- Cleaned up old assets.

Hotfix #3 for Version 0.5.082721

- Fixed 20mm cannons for F-42 Mermidon

- Fixed IFF tag sizing issues on some destructibles.

- Fixed camera getting locked after respawn.

- Fixed missiles bumping into the player but not exploding.

- Fixed IFF tags on enemies that had them marked as friendlies.

Hotfix #2 for Version 0.5.082721

- Fixed artwork bug with Lochland and Masters F-42 Mermidon.

Hotfix #1 for Version 0.5.082721

-Fixed an issue that caused some starfighter to break on certain loadouts.

- Fixed starfighter weapon audio.

- All ammo readouts should be visible and update during gameplay.

- Minor balance adjustment on enemy.