The Firepower Updated release of Version 0.5.082721
This week’s update marks a significant version leap for Frontiers Reach, as a whole new weapons system has been integrated into the build. This new system has a robust set of dev tools which allows for a much wider range of weapons choice. In addition, numerous bugs have also been fixed. Rather than my droning on though, let's cut right to the meat of it.
- Completely revamped weapons system that allows up to 3 types of weapons to taken into missions.
- A complete rework of the load-out screen that now allows for more advanced player-customization.
- Cannon selection is back. (Requires additional tweaks to be fully realized but artwork is working)
- Internal Weapons Bay added to each starfighter, can currently equip one of two types of munitions.
- Light External Hardpoints added to each starfighter, can currently equip one of seven types of munitions.
- Heavy External Hardpoints added to each starfighter, can currently equip one of five types of munitions.
- Ammo counts have been increased across the board.
- Added proximity warning for obstacles in players flight path.
- Numerous bugs, like reliability of missiles impacting targets, have been fixed as a result of the new weapons system.
- Controller inputs and schemes have been adjusted to accommodate the new weapons system and ease of use by the player.
Expect hotfixes as we hammer out the particluars.
- Completely revamped weapons system that allows up to 3 types of weapons to taken into missions.
- A complete rework of the load-out screen that now allows for more advanced player-customization.
- Cannon selection is back. (Requires additional tweaks to be fully realized but artwork is working)
- Internal Weapons Bay added to each starfighter, can currently equip one of two types of munitions.
- Light External Hardpoints added to each starfighter, can currently equip one of seven types of munitions.
- Heavy External Hardpoints added to each starfighter, can currently equip one of five types of munitions.
- Ammo counts have been increased across the board.
- Added proximity warning for obstacles in players flight path.
- Numerous bugs, like reliability of missiles impacting targets, have been fixed as a result of the new weapons system.
- Controller inputs and schemes have been adjusted to accommodate the new weapons system and ease of use by the player.
Expect hotfixes as we hammer out the particluars.