New boat and money earning update
Today's update adds another new boat to the game - the Jupiter 130XS which is a 130ft luxury power yacht. It is fully explorable in VR too. Currently it can only be piloted from the fly bridge, but I will be adding internal controls as well.
You can now also earn money from transporting either passengers or cargo around the map. Most ports accept passengers (either standard or VIPs) so they are a good way of making some easy money.
Payment for cargo/passengers is calculated on a base price per unit multiplied by distanced travelled in kilometres. So if you carry 10 VIPs and deliver them 15km away you will be paid £45 x 10 x 15 = £6,750
This calculation will become slightly more complicated as the "prestige" value of the boat used plus your own personal "reputation" value will also be taken into account. This will make doing passenger runs in exotic powerboats boats feasible as their "prestige" value will be a lot higher than other boats offsetting their smaller seating capacities.
Reputation & Prestige will also come into play once boats can sustain damage/flooding and become sinkable. Losing cargo or passengers will be a bad thing and will reduce your reputation while not maintaining your boat will reduce its prestige value with both values effecting future earnings.
Currently there isn't anything to spend your money on, but the amount is saved so earn your millions now before you have to buy your boats!
The transportation network will be expanded over the next few weeks.
Other updates...
1. Modifications to all boat physics should make them a little (or a lot!) less stable on the waves.
2. Steering physics have also be tweaked so the forces applied are not instantaneous.
3. Modified the cargo MFD display to show where an item was collected from, how far it has travelled and how much you will make upon transporting it.
4. Moved the Ballast controls to the Boat Settings MFD page.
5. Fixed tree occlusion culling for both standard and VR modes so you should see a bit of a performance increase.
6. Prebaked the ocean masks around Long Island to improve loading speeds.
7. Added a new improved wake system to the Jupiter
Next week will be mostly about populating Long Island, adding extra ports to build up the cargo network and tidying up any left overs such as making light houses work etc.
I'm also hoping that I'll be happy enough with everything to push the BETA into the live build and update the store page to reflect how far this game has come on since it was launched.