Non VR Update
This update improves the cameras and views for non-VR users...
1. Added "Toggle Camera Dolly" button (L by default). This allows you to move the camera forward and backwards using the "Player 1 Rotate Cam Y" axis and works in both 1st person and 3rd person views.
2. The 3rd person camera points have been modified so that it is possible to dolly the camera right into the cockpit for a more centred cockpit view, or zoomed right out for a birds eye view.
3. 3rd person view position is maintained when switching between 1st person and 3rd person views.
4. When switching to 3rd person view there will now be a default driver model sitting in the captain's chair - bit better than having a phantom, driverless boat! I will get round to doing some more varied models so you can choose your avatar.
5. When switching to 3rd person view the ocean clipping mask that prevents water from appearing inside the boat will be disabled as it was quite jarring to see a hole in the ocean under the boat from from an outside view.
6. Added keyboard axis camera controls. By default these are mapped to Numpad 2,4,6 & 8. This allows you to swap between camera controls and MFD controls by pressing "Num Lock" (assuming you haven't reassigned anything).
7. Removed some colliders from the ports that were not necessary
1. Added "Toggle Camera Dolly" button (L by default). This allows you to move the camera forward and backwards using the "Player 1 Rotate Cam Y" axis and works in both 1st person and 3rd person views.
2. The 3rd person camera points have been modified so that it is possible to dolly the camera right into the cockpit for a more centred cockpit view, or zoomed right out for a birds eye view.
3. 3rd person view position is maintained when switching between 1st person and 3rd person views.
4. When switching to 3rd person view there will now be a default driver model sitting in the captain's chair - bit better than having a phantom, driverless boat! I will get round to doing some more varied models so you can choose your avatar.
5. When switching to 3rd person view the ocean clipping mask that prevents water from appearing inside the boat will be disabled as it was quite jarring to see a hole in the ocean under the boat from from an outside view.
6. Added keyboard axis camera controls. By default these are mapped to Numpad 2,4,6 & 8. This allows you to swap between camera controls and MFD controls by pressing "Num Lock" (assuming you haven't reassigned anything).
7. Removed some colliders from the ports that were not necessary