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City of Beats News

Tiny Teams: Let's draw some bots!

It's MIDWEEK MADNESS

Hey everyone, it's midweek madness feat. the ongoing Tiny Teams event. And as already some of y'all have mentioned they would love to see another stream, and as I really want to draw it's finally time for an ART STREAM.



City of Beats still lacks an average rogue-lite hub area, luckily we're already on that if you have seen our summer Roadmap!
But it would not be a hub without a classy supply of weapons... Join in on the stream and get to know our new NPC - the weapon supplier, help me decide on a name and maybe even get a say in what the 'lil guy will look like.

See y'all at 9pm CEST
Sima

City of Beats x Tiny Teams Celebration Livestream

Hey everyone! As some of you might know; we're a tiny team!
And as that may often lead to a lot of stress, it can also lead to great opportunities such as:

TINY TEAMS! *Drum roll*



We're happy to tell you that we will be part of the Tiny Teams event by Yogcast Games 🎉

From today up until the 14th of August you can celebrate not only City of Beats but also a lot of other tiny indie games!
Check out the tiny teams website: https://www.yogscast.games/tiny-teams

But there is more: we've updated the demo a bit so you can have another fresh go through the City of Beats.

[h3]This update includes:[/h3]

New Supercharge Display
- added a new indicator to the bottom center of the screen, making it easier to see the current charge status of your weapon

Tweaks
- tweaked player HP & enemy damage
- shortened the time of the Zeitgeber's shield barrier being disabled during their final phase
- "Aimbot" mod: lowered projectile attraction a bit, so you won't shoot enemies behind you
- "Bare Minimum" upgrade: this is now directly triggered when selected as a reward, if the player HP is below the threshold at that time
- sniper enemy projectiles are now like 50% faster and bigger, making them easier to dodge by listening to the music
- increased damage multiplier of projectiles reflected by your dash barrier

Bugfixes
- (hopefully?) fixed a rare bug where bosses could have an invisible barrier, or a barrier that doesn't get disabled

Furthermore, we will host another livestream on Sunday where Sima will talk about upcoming features, where we are currently standing with City of Beats and other news; and of course, Sima will once more try to fail and prevail against the Zeitgeber!

Cheers,
Your tiny Torched Hill team

How does our music-driven gameplay work? (Community Livestream #2)

[h2]Watch the livestream of your dreams[/h2]

For this livestream, YOU DECIDE what's going to happen: Should we attempt a no-hit run or maybe a speedrun? Do you want an art stream or have a jam session with our musician?

Let us know on our Discord and see what happens!
https://discord.torchedhill.com/



[h2]See ya at Steam Next Fest[/h2]
Sima from Torched Hill

Demo is available now!

Heya,

we've just released a demo for City of Beats that you can (and should!) play during Steam Next Fest! It's based on a current alpha build and contains the first chapter of the game.



If you were part of the playtest last week, this changelog is for you:

  • in the demo, you have a permanent buff that gives you some damage resistance and accelerates your metagame progress
  • tweaked dropped orb behaviour - they are now more likely to land on the rooftop & be pulled to your character
  • mini-boss is removed from the map after you've destroyed it
  • bouncy ball no longer targets hazards or fully-shielded enemies
  • improved "player hit" VFX
  • weapon supercharge can now be used more often, but has a shorter active duration
  • increased player dash distance to make getting behind laser enemies easier
  • the Zeitgeber building is now larger and the enemy spawn order/quantity have been adjusted to make that fight a bit less chaotic
  • made sure laser enemies fully charge their laser after spawning, before shooting it
  • increased enemy music layer volume so that their special attacks are easily anticipated


Have fun!

Steam Next Fest + Community Livestream #1

Let's groove together

Hello everyone, it’s Sima from Torched Hill

We are going to be part of Steam Next Fest and not only will we provide an exclusive demo with lots of new features, we or rather I will be livestreaming from my office and showcase chapter 1 of our game while answering your questions!
But even if you don't have any questions I'd be happy to chat with you. Furthermore, if you already played the game, we would love to hear what you think about it!

[h2]Watch me fail terribly as I challenge the Zeitgeber[/h2]

Watch as I try to beat the Zeitgeber - the Boss of chapter one - and witness how I fail and prevail!
Tell me which mods I should pick or watch how I come up with the weirdest combinations.



[h2]See ya at Steam Next Fest[/h2]
Sima from Torched Hill