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v1.08.1634 - Vampire Squirrels Exist!

[p][/p][p]I saw a vampire squirrel the other day... to celebrate I've unlocked all maps and missions! They spawn around threat level 5-6 - I forget which - lol. [/p][p][/p]
The State of the Squirrel
[p][/p][p]So, it's been half a year since my last patch release, but I have been busy working hard when I can on what my wife now calls (after 5 years) 'that stupid squirrel game'... blessed are the wives and family of solo game devs cursed with a passion that only another solo game dev with an insane gameworld to escape to could understand... Why squirrels, why this game - why me? LoL There is still a ways to go before the final 'vision' is realised... but it's getting there! Another 10 years solo and maybe I can free myself of the Curse of Ratatosk! [/p][p][/p][h2]Patch TLDR;[/h2][p]So have made a ton of updates and a lot of repairs, mainly to the mission replay system 0.2x is just sublime sometimes). So the replays are much more robust now, with better replication of events to the recording. The camera sometimes still tweaks out on auto replay and reverses direction (meh). There is a button to fix it (until I can work out a more permanent solution). Weapons are also tuned up / balanced and some general UI fixes mainly in buttons and the HIVE menus. [/p][p]
[/p][h2]Patch Notes[/h2]
  • [p]UI Buttons Overhaul - better..[/p]
  • [p]VIDEO SETTING: added Fog Toggle. I like it without the fog personally... [/p]
  • [p]OPTIMISATION: AI Rocket rails and explosions no longer tank framerates on complex maps! NEW GAMEPLAY: statue pickups effects added (increase player speed / reduce threat / slow squirrels etc) [/p]
  • [p]NEW GAMEPLAY: loot crates spawn more types of weapons + ammo + health [/p]
  • [p]NEW GAMEPLAY: I have been adding random spawning of items to maps [/p]
  • [p]IMPROVED: ads/scope/aim (still tweaking) [/p]
  • [p]WEAPON UPDATE: Burst SMG now fully auto [/p]
  • [p]WEAPON UPDATE: Hip Fire + spread re-added [/p]
  • [p]FIX: character select screen "wait 1 day" button not advancing day [/p]
  • [p]FIX: TPS aim crosshair [/p]
  • [p]FIX: 'free look' weapon fire [/p]
  • [p]FIX: game over save remaining deployables on continue [/p]
  • [p]FIX \[hopefully] : cinematic camera moves in reverse [/p]
  • [p]FIX: weapon training progress bar [/p]
  • [p]FIX: freelook cross hair visibility issues [/p]
  • [p]FIX: replay glider [/p]
  • [p]FIX: moveable crate collision [/p]
  • [p]FIX: merchant last base weapon sell error UI [/p]
  • [p]FIX: Brethren TPAI orb weapon [/p]
  • [p]FIX: body pickup mesh disappearing[/p]
  • [p]REPLAY: fix manager delete / stuck UI [/p]
  • [p]REPLAY: delete all button [/p]
  • [p]REPLAY: fix more sound / fx replication issues on replays [/p]
  • [p]REPLAY: replay name now has play length in seconds [/p]
  • [p]MAPS: tweaks / flashlight intensity [/p]
  • [p]FX: laser rifle muzzle fire [/p]
  • [p]MAP FIX: Elite Escape - water electrocution now working [/p]
  • [p]MAP UPDATE: Squirrel Town - water barrels and down pipes added [/p]
  • [p]GRAPHICS: add 'enable fog' checkbox[/p]
  • [p]GRAPHICS REMOVED: cell shading - it would not work with forward rendering optimisation [/p]
  • [p]LOBBY UI: added map name and threat level to mission summary[/p]
  • [p]FINAL PREP: UI updates[/p]
  • [p]IN GAME HUD: final prep shown bottom left [/p]
  • [p]GAMEPLAY: no switching weapons while reloading (crosshair bug fix) [/p]
[p] And soooo much more...

Connect on X: @SBGamesHive42

Stay squirrely and I'll see ya top-side!
- The Other Jono


What a long strange trip it's been:[/p]