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v1028 - Playtest Updated + Interaction 2.0



For those of you in our play testing group, I have updated the download to the latest 1028 version. Please do report any issues or suggestion for improvement in the community forum. Thanks heaps!



The new SquirrelTech Interaction 2.0 system is now live.

- traced items are outlined
- easily drop and re-pick up the same object
- messaging / hint system re-worked (a little buggy still but functional)



Squirrel Brains
- squirrels will sometimes run up trees.
- if there are no squirrels around they are probably up a tree somewhere, hunt them down!
- squirrel is stuck resolver updated
- squirrel AI double jump removed
- less air control so more natural air time



UI Updates
Have added some backgrounds to elements. I had to rework the UI layout structures to add the backgrounds. More UI work coming soon.

- Lobby / Hive menu updates (reverted back to borderless)
- character select / loadout screen (new header backgrounds)
- in-game player HUD (element backgrounds)
- game over screen (tweaks to layout and added backgrounds)



Other Updates
- character jump height reduced. (allows for meaningful suit upgrades)
- general map work
- mission tweaks
- weapon names and handling tweaks
- weapon proficiency reduces time between fire for trigger based weapons

I have a week off my from my day job so will be working hard to get the inventory and shop system working ASAP for you all!



Thanks for playing! See you top-side!