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  3. v1240 - Multiplayer Patch

v1240 - Multiplayer Patch

- IN GAME UI UPDATE: removed squirrel player pointer above actor so soldier player can not see location

- MULTIPLAYER SERVER SELECT: ping stat can't be retrieved from Steam so I had to remove the column for now. The top returned will always be the closest server to you by region. There is not much info for me to work with on this issue... but I do have an alternate set of Steam connection functions that I hope will fix this. Just need the time to get it working with the new code.

- GAME UI: multilingual font used for player name text

- LOBBY UI: character positions moved (more tweaks forthcoming)

- MULTIPLAYER FIX / CHANGE: bumping into invisible objects fixed. I had to temporarily stop loading moved objects from the host server as they were not replicating position on clients. Replication fix coming soon!


- MULTIPLAYER FIX: multiplayer pickups no longer changes single player unit inventory

- SPAWN FIX: boss spawner works properly again after changing spawn number calculations

- MISSION FIX: end game save mission on completion fix #2

[h3]CURRENTLY WORKING ON FIXES IN MULTIPLAYER[/h3]
PRIORITY: Fixing JUMP when skill or suit modifies jump capabilities...

- skill and upgrade data replication issues, client receives host capabilities... I'm wondering if this puts both players on the same 'levels' so if people want to PVP everyone is on the same Skill / Mod level? Fairness and balance? hmmmm

- fixing multiplayer moveable object replication: TURRETS!