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  3. v1.07.51 - Name that Squirrel!

v1.07.51 - Name that Squirrel!

[h2]MERCHANTS UPDATE[/h2]
Over the last week I've added the ability to reset soldier skills and suit mods. You can now retrain and reconfigure soldiers to suit your play style and mission zone strategies.



- NEW FEATURE: uninstall all suit mods and receive a full refund
- NEW FEATURE: reset and retrain all soldier skills
- MERCHANT UPDATES: adding dialogue to all merchants.

[h2]MAP WORK[/h2]
I am starting to rework all the base maps and missions to suit different types of builds, gameplay styles and high score strategies.



- MAP UPDATE: Squirrel Town is now the fist top-side mission zone. This size map appears to be the sweet spot for tight, contained and more intense gameplay. Smaller maps will also give me more time to really 'craft' the mission experience.

[h2]WEAPON UPDATES[/h2]

Weapons have had more work on the ADS and Projectile sub-systems. The focus was on satisfying play and pacing rather than 'accurate weapon simulation'.



- WEAPON UPDATE: plasma grenade explosion effect
- WEAPON UPDATE: ADS camera positioning tuning most weapons
- WEAPONS UPDATE: added the Burst Rifle and Heavy AR weapons to starting weapons inventory

[h2]BUGFIXES[/h2]
- FIXED: rare crash related to squirrel spawning where no matching spawns found



[h2]MISC UPDATES[/h2]
- PLAYER HUD: re-added 1st Person cross-hairs (soz, my bad!)
- UI GENERAL: interface colour revert
- UI LOADOUT: some tweaks / replaced left right arrow seletors
- LOBBY: mission name added to mission brief panel
- LOBBY AVATAR UPDATE: single player avatar always spawns in the middle slot

Still working on customisable controls. I have to integrate the saved changed into all UI elements and hint text before deploy.

Stay squirrely, have fun and see you top-side!