v1.07.06 - The Night Squirrels
Soooo... I've increased the max number of squirrels spawned at once to 150 in single player. Multiplayer is yet to be tested with this many squirrels...
[h2]Bringing back the day / night...[/h2]
The random tIme of day + fog systems have been re-activated!

[h2]Huge Weapons Update:[/h2]
- REPLACED: scope system (still working on it!)
- UPDATED: all weapons now use projectiles... needs some tuning but seriously satisfying
- UPDATED: First Person HUD remove hip fire cross-hairs.
Shooting from the hip in 1st person no longer has cross-hairs visible. This opened up the awareness factor of one's surroundings while keeping immersion and realism. 3rd person gameplay perspective is not affected.

[h2]RECENT UPDATES:[/h2]
- FIXED: level up for character UI
- FIXED: level up for weapons odd array of bugs
- FIXED: game over high score UI pop up
- FIXED: and added missing map leaderboards
- FIXED: squirrel sounds sometimes not firing on attack
- FIXED: 1st person narrow space collisions (e.g. windows and some narrow doorways)
- FIXED: shop and training UI bugs
- NEW ENEMY: Brethren squirrels now spawn on all maps.
- GAMEPLAY: Brethren squirrels drop QUAD power ups
- GAMEPLAY: squirrelmadillos now drop carcass + ammo
- GAMEPLAY: mega squirrels now drop carcass + health
- GAMEPLAY: ultra drops carcass + ammo + health
- UI: character select poser updated with more lighting
- UI: character select grid order updated (most popular 1st)
- UI: weapon skill level shown on player HUD
- UI: characters with skill points to spend are tagged with a Green Up Arrow

[h2]12 months worth of new features / updates![/h2]
Here's a quick looking back at the custom systems I've coded since launch almost 12 months ago:
- ADS / Ironsights system 1st Person Camera
- Moveable Objects with Persistence (moveable objects and physics props stay where they last were at mission end)
- New object pickup and interaction system
- Hive Merchants
- Inventory system
- Shop system
- Character XP + Levels
- PTSD (post traumatic squirrel disorder)
- Difficulty levels
- Soldier permadeath
- Playable squirrels
- Character skill training system
- Squirrel missions
- Suit Mods Upgrades
- Weapon Leveling
- Squirrel Bait game mode
- Destructible barriers and crates
- Persistent Inventory
- Persistent placed and physics moved objects
- Tons of pickups
- Moveable turrets
- Fan Traps
- New Enemy: Brethren squirrel
- Maps: 2 special events maps added (Halloween / Xmas)
- lots of UI and QOL improvements

HOPEFULLY SOMETIME SOON:
- customisable action keys
- electrified Brethren squirrels
- vampire squirrels
- cut scenes
My dev rig is:
AMD Ryzen 3 - 3100 Quad core dual thread 3.56 Ghz
AMD Radeon RX 580
32 GB RAM
As always, thanks for playing! Hope you are having some fun and more than a few laughs. Keep an eye on those squirrels... they do some really weird $@#! sometimes!
See you top-side!

[h2]Bringing back the day / night...[/h2]
The random tIme of day + fog systems have been re-activated!

[h2]Huge Weapons Update:[/h2]
- REPLACED: scope system (still working on it!)
- UPDATED: all weapons now use projectiles... needs some tuning but seriously satisfying
- UPDATED: First Person HUD remove hip fire cross-hairs.
Shooting from the hip in 1st person no longer has cross-hairs visible. This opened up the awareness factor of one's surroundings while keeping immersion and realism. 3rd person gameplay perspective is not affected.

[h2]RECENT UPDATES:[/h2]
- FIXED: level up for character UI
- FIXED: level up for weapons odd array of bugs
- FIXED: game over high score UI pop up
- FIXED: and added missing map leaderboards
- FIXED: squirrel sounds sometimes not firing on attack
- FIXED: 1st person narrow space collisions (e.g. windows and some narrow doorways)
- FIXED: shop and training UI bugs
- NEW ENEMY: Brethren squirrels now spawn on all maps.
- GAMEPLAY: Brethren squirrels drop QUAD power ups
- GAMEPLAY: squirrelmadillos now drop carcass + ammo
- GAMEPLAY: mega squirrels now drop carcass + health
- GAMEPLAY: ultra drops carcass + ammo + health
- UI: character select poser updated with more lighting
- UI: character select grid order updated (most popular 1st)
- UI: weapon skill level shown on player HUD
- UI: characters with skill points to spend are tagged with a Green Up Arrow

[h2]12 months worth of new features / updates![/h2]
Here's a quick looking back at the custom systems I've coded since launch almost 12 months ago:
- ADS / Ironsights system 1st Person Camera
- Moveable Objects with Persistence (moveable objects and physics props stay where they last were at mission end)
- New object pickup and interaction system
- Hive Merchants
- Inventory system
- Shop system
- Character XP + Levels
- PTSD (post traumatic squirrel disorder)
- Difficulty levels
- Soldier permadeath
- Playable squirrels
- Character skill training system
- Squirrel missions
- Suit Mods Upgrades
- Weapon Leveling
- Squirrel Bait game mode
- Destructible barriers and crates
- Persistent Inventory
- Persistent placed and physics moved objects
- Tons of pickups
- Moveable turrets
- Fan Traps
- New Enemy: Brethren squirrel
- Maps: 2 special events maps added (Halloween / Xmas)
- lots of UI and QOL improvements

HOPEFULLY SOMETIME SOON:
- customisable action keys
- electrified Brethren squirrels
- vampire squirrels
- cut scenes
My dev rig is:
AMD Ryzen 3 - 3100 Quad core dual thread 3.56 Ghz
AMD Radeon RX 580
32 GB RAM
As always, thanks for playing! Hope you are having some fun and more than a few laughs. Keep an eye on those squirrels... they do some really weird $@#! sometimes!
See you top-side!
