The Mask of Squirrelito + Dev Live Stream

I'll be streaming for the next hour or so after this is posted. Tune in if you can - otherwise I'll just be rambling on to my squirrels... as usual - lol.
[h2]NEW: squirrel masks[/h2]
It is done... the squirrels are MASKED. The squirrel is a symbol... it's now just obvious - lol.
ASAP: ability to turn the masks off in GAME SETTINGS.
[h2]Steam Repository Updated[/h2]
I've had to cleanup and update the Steam Repo to remove old beta files. This has resulted in a full game re-download from Steam being required.
So sorry, but I really had to clean up the repo!

[h2]In this update[/h2]
- FIXED: bunch of multi-player issues (MP is now a primary focus)
- UPDATED: multi-player mission zones now only include small maps for performance
- UPDATED: lots of UI updates for multiplayer menus
- UPDATED: squirrel brain for multiplayer. They will now chase the closest player bringing back the 'protect your comrade without shooting them' aspect of multi-player.

[h2]MULTIPLAYER: The State of the Squirrel[/h2]
Things are running much smoother now! I've reduced the mission zones to small uncluttered maps Training Grounds and the Specimen Observation Lab.
MP is still go for a quick survival / shoot fest and to hunt other player soldiers as a squirrel. I'm working on some multi-player mode ideas such as MOB and Squirrel Racing... heh heh.

[h3]MULTIPLAYER STUFF I'M WORKING HARD TO FIX:[/h3]
- 'rubber banding / stutter' (might be turrets or projectiles or both or other!)
- mission data replication to clients (fix objectives system for CO-OP)
- fix character mesh replication (server gets client mesh - WTFix soon!)
- other various data and actor replication bugs
- intermittent client crash (still gathering data)
ASAP: more small maps for lower spec machines + multiplayer!
Stay squirrely and see you top-side!