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v1.07.648 - Mr. Squirrel Takes A Holiday

I've been ironing out some bugs and making collected items persistent when continuing a mission.

Squirrel spawn difficulty has also been carried over to continued failed missions.

Continuing a mission will no longer be a walk in the park, you are going to have to fight hard for those last few objectives!



[h2]v1.07.648 - Patch Notes[/h2]
  • GAMEPLAY: continuing mission no longer spawns collected items
  • GAMEPLAY: continuing mission retains squirrel sizes / difficulty level
  • GAMEPLAY: continuing mission spawns larger squirrels first
  • GAMEPLAY: squirrel speed now scales up over time
  • BUG FIX: frame rate drops when too many squirrels are spawned late game
  • BUG FIX: hats sometimes not being added to inventory on mission completed
  • MAPS: tweak here and there with Training Level getting a new paint job
  • LORE: minor changes to lore / images


HOLIDAY TIME! I'm pretty excited as I will be attending some really cool sessions at the annual GDC 2023 conference in San Francisco.

So I've been working on Squirrelmageddon! now for about 3 years part-time, and while currently I'm letting the game sort of drive itself ever forward; I thought something like this might be just what I need for some more perspective and focus... will be interesting... I expect a lot of laughs for sure!

Hope you all enjoy the new difficulty / changes!

GLHF! Back in 6 weeks!