v1.07.667 - Back Squirreling the Code
Back into the code this week and have pushed some major bug fixes and some small gameplay changes.
[h2]Currently working on: [/h2]
Dynamic mission objectives based on Hive Health... think along lines of player survival needs but at hive level.
E.g. Energy / Food / Materials / Weapons which affect Hive Strength / Health / Population / Happiness.
Still working out the details, but what you collect during your mission runs will affect your Hive. I don't want the new system to be overbearing, but enough to highlight resource collection / exploration as a factor in winning the meta game. If your hive 'dies', the game ends...
[horror]
- FIXED: moveable barrier knocking player into the skybox on pickup from above
- FIXED: stopped allowing move of destroyed barriers (always triggered above bug)
- FIXED: stopped removal of collectables required for mission completion
- FIXED / FEATURE: backspace on game over screen removes HUD
- GAME PLAY UPDATE: continuing a mission adds PTSD recovery time to soldier
- GUN TWEAK: AK-47 slightly slower auto fire rate + faster reload times
[h2]Currently working on: [/h2]
Dynamic mission objectives based on Hive Health... think along lines of player survival needs but at hive level.
E.g. Energy / Food / Materials / Weapons which affect Hive Strength / Health / Population / Happiness.
Still working out the details, but what you collect during your mission runs will affect your Hive. I don't want the new system to be overbearing, but enough to highlight resource collection / exploration as a factor in winning the meta game. If your hive 'dies', the game ends...
[horror]