v1.07.1223 - The Weekly Squirrel

The new WRATH of RATATOSK system added last week has been working as expected and the squirrels are once again kicking my developer arse! More balancing to come...

I've also been cleaning up a few things and have re-added destructible windows to buildings in the Squirrel Town mission zone. There is something about hearing squirrels destroying things in the distance...
[h2]Quality of Life UI Updates[/h2]
One of the pain points for new players were the 'active pickups' not having any UI feedback... this has finally been added! 'Active' pickups and moveable objects now show a hand icon when interaction is possible.
[h2]Weekly Patch Notes[/h2]
- BALANCE: Ultra's AOE SLAM damage updated with smaller radius
- BALANCE: Destroying an Ultra squirrel lowers the area threat level -1
- WRATH: Armour model added to squirrels in-game
- WRATH: updates on-squirrel wrath effects
- AURA WRATH: effects added to target squirrels
- COMPASS: fixed rescue icon not being removed
- UI QOL: pickup hand icon (about time - lol)
- UI QOL: drop icon when carrying moveable object
- UI: fixed Wrath showing on locked maps
- UI: game over item pickup pane tweaks
- UI FIX: Wrath rows don't double up on same wrath ability
- UI TWEAK: padding around new wrath elements
- UI TWEAK: icon updates
- MAPS: Squirrel Town - destructible windows re-added.

Hopefully soon I'll will have the hive economy and hive health systems active. This system has turned into a more complex 'hive simulation' than I had initially planned... and will probably need to scale the scope back as I am only 1 person...
At it's core the hive system serves to dynamically generate mission parameters and to make in-mission actions affect hive defense, health, happiness and population parameters... still a ways to go!
GLHF! Play smart with skill and you just might make it back to the hive... alive...
AI GENERATED CONCEPT ART:
