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  3. v1.07.1491 - INFECTED AI

v1.07.1491 - INFECTED AI

Having their primary directive overridden to 'Protect the Squirrels', infected TPAI have been actively invading all mission zones,

The AI virus payload appears to be delivered directly to the victim's Trans-posic core through the wearing of specially prepared hats...

[AI assisted promo art only]


The corrupting vibes create false memories, effectively adding in additional training data with biased images, stories and experiences involving loving kind and benevolent squirrels... this has had noticeably deranging effects.

Given a gun, and a new directive, it appears TPAI will fight to the death once again given 'a cause'...

Other factions are rumored to be developing their own AI viruses...

[h2]NEW & IMPROVED[/h2]
  • NEW: SHOOTER ENEMY AI - 2 FACTIONS - Squirrelie and Brethren
    - brethren voice update coming soon!
  • NEW: bullet hit direction indicator
  • IMPROVED: Explodie orange squirrel grenade light proximity activates with countdown. The grenade drops if shot before exploding - then continues count.


[AI assisted concept art only]


[h2]PATCH HIGHLIGHTS[/h2]
  • FIX: Moveable exploding barrel (all maps)
  • UI FIX: pick-up hand stuck active
  • TWEAK: Inter-dimensional Pick & Put (larger collision base)
  • ENEMY: TPAI AI added to all maps
  • MISSIONS: Destroy TPAI mission objectives
  • MAP: Old West lighting updated night with moon
  • MAP: The Derelict map night lighting and moon added
  • MISSIONS updates / tweaks (more with AI Enemy objectives soon)


[AI assisted concept art only]


  • SQUIRREL FIX: issue stop move before new move to stop tail wag / jank
  • FIX: Wrath system mutation level counts
  • UI: Wrath report added to in-game overlay [default key CAPS LOCK]
  • UI: Threat Level text counter added
  • UI: Threat Level added to Game Over / Lobby / Mission Selection
  • MULTIPLAYER FIX: Client can break glass
  • WEAPON FIX: sniper projectiles break glass
  • UI: Squirrel Intel updated icon / model


[AI assisted concept art only]


  • UI: Merchant player icon (temp fix)
  • GAMEPLAY: Player squirrel free Look added [default key ALT]
  • UI: Find body, Rescue, Destroy TPAI objective icons updated
  • BALANCE: Threat Levels no longer automatically increase on continue / wait for rescue
  • BALANCE: Smaller maps have fewer squirrels
  • TUTORIAL: updated Inter-dimensional Pick and Put (IPP) tech with crate stacking.
  • MAP UPDATE: Dessert Squirrel - massive changes to accommodate new enemy types


[AI assisted concept art only]


[h2]REVERSIONS[/h2]
I'm working to drop the compass for objective direction and move to in hud overlay icons which can be enabled / disabled in settings. In the end the compass should just be a compass... plus it will solve some of my compass multiplayer replication issues as well - lol - but mainly I don't think players should have to look to the top of the screen - FOV markers will be patched in ASAP.

[h2]SPECIAL EVENT MAPS: [/h2]
I've tweaked these maps and will leave them on while I update them further. These are asset maps but I'm making them 'squirrel friendly'. Now with shooter TPAI enemies I'm learning what balance / gameplay possibilities / map styles / environments work well together...

  • MAP & MISSIONS: Old West map + missions active
  • MAP & MISSION: The Derelict map + mission active


[h2]STATE OF MULTIPLAYER[/h2]
Unfortunately multiplayer is still 'an ongoing nightmare' especially with all the new systems added in the last 12 months - but I am committed to fixing it before I am committed...!


"I used to be a soldier like you... until I took a squirrel to the brain..."

The game is now certifiable... and still I have so much more crazy to add - lol.

GLHF and I'll be seeing ya top-side!
- Jono
X: @SBGamesHive42