v1.07.912 - Ultra Squirrel Update!
[h2]THE ULTRA SLAM[/h2]
Giant blue ultra squirrels now have a jump and slam attack. If not attacking they will try to pin the player down so other squirrels can rip them to shreds...
Tons of updates and map tweaks - now is a great time to reset your hive / mission zone moveable objects...

[h2]OTHER SQUIRREL MUTATIONS:[/h2]

[h2]LORE / AI INSANITY[/h2]

[h2]THE STATE OF MULTIPLAYER[/h2]
Things have been steadily improving with client replication on new overlay HUD features seemingly fixed. Still issues with lag on high density maps. Insanity is by definition debugging multiplayer replication...

[h2]MAP / MISSION UPDATES:[/h2]
RECOMMENDED: 'reset moveable objects' on mission select if experiencing any object weirdness or broken level loading (soz - I've been adding / removing / relocating objects on some levels)

[h2]WEAPON UPDATES[/h2]

[h2]GAMEPLAY: 'True Scavenger': [/h2]
I wanted the ability to turn off the objective spotter sparkles....

[h2]UI / UX[/h2]
Stay squirrely people and I'll see ya top-side!
Giant blue ultra squirrels now have a jump and slam attack. If not attacking they will try to pin the player down so other squirrels can rip them to shreds...
Tons of updates and map tweaks - now is a great time to reset your hive / mission zone moveable objects...

[h2]OTHER SQUIRREL MUTATIONS:[/h2]
- Squirrelmadillos now fire ecto-plasmic projectiles...
- Green vomit squirrels now eject 'green globs that go sploosh'
- Mega Purple squirrels now bulldozer the player, crushing innards...
- Squirrel Brain surgery performed = little more crazy
- Squirrel Sounds: less density, but hopefully enough where it's important to keep 'listening out for squirrels'

[h2]LORE / AI INSANITY[/h2]
- all AI art (a comedy of squirrel horror and AI assisted insanity) removed
- my prelude lore removed until new artwork created (it's not vital to the gameplay)

[h2]THE STATE OF MULTIPLAYER[/h2]
Things have been steadily improving with client replication on new overlay HUD features seemingly fixed. Still issues with lag on high density maps. Insanity is by definition debugging multiplayer replication...
- TESTING: added Squirrel Town zone to multiplayer
- FIXED: points pickup item replication - clients should now receive pickups!
- FIX: client character detail overlay - skills and pickups should now show
- MOVEABLE OBJECTS: saved to multiplayer map file so will reload
- CLIENT OVERLAY MAP: temporarily removed until fixed on clients
- DROPPED WEAPONS: removed in multiplayer
- CLIENT BUGS: weapon level percentage bar replication + flashlight intensity settings + others!

[h2]MAP / MISSION UPDATES:[/h2]
RECOMMENDED: 'reset moveable objects' on mission select if experiencing any object weirdness or broken level loading (soz - I've been adding / removing / relocating objects on some levels)
- Training Gauntlet: added new 'tight quarters / interiors training area'
- All maps: pickup fixes / tweaks / relocations / additions
- FIX: Squirrel Turbine music
- FIX: Turbine repair objective glow on complete
- Desert Squirrels: moved Ratatosk statues outside of town, tweaked lighting to accommodate full moon
- Removed spotlights (required real time lighting = huge performance hit on older machines like mine...)
- Ultra Squirrel missions now spawn an Ultra at the start of mission

[h2]WEAPON UPDATES[/h2]
- SNIPER WEAPONS: reworked until 'feels good'.
- SCOPE / AIM FPS optimizations
- Weapon Balancing - the auto-shottie was way too OP (nerf damage 25%)

[h2]GAMEPLAY: 'True Scavenger': [/h2]
I wanted the ability to turn off the objective spotter sparkles....
- 'True Scavenger' mode checkbox hides object sparkles / location hints. This gameplay mode is auto enabled on Insanity Difficulty.

[h2]UI / UX[/h2]
- GAME OVER SCREEN: updated UI
- GAME OVER SCREEN / DIORAMA MODE:
HUD auto-hides after 10 seconds of no mouse activity.
(move mouse to re-activate HUD) - CHARACTER SELECT: [A] [D] keys rotate character model
- SUIT MODS: cost per level multiplier (interest rates ya know?)
- TRAINING / SUIT MODS: added character image status skull overlay (recovery / dead)
- MISSION SELECT: fixed reset moveable objects button
- PLAYER HUD: reworked with deployables moved top right
- MAP HUD OVERLAY: now shows character details, pickup items, suit and skills
- PAUSE MENU: updated / reverted to my 90's Web Style UI
(made with authentic 90's web software - lol) - GAME OVER: updated / reverted and tweaked UI
- LOBBY: fixed mission data box title wrap
Stay squirrely people and I'll see ya top-side!