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  3. v1.07.912 - Ultra Squirrel Update!

v1.07.912 - Ultra Squirrel Update!

[h2]THE ULTRA SLAM[/h2]
Giant blue ultra squirrels now have a jump and slam attack. If not attacking they will try to pin the player down so other squirrels can rip them to shreds...

Tons of updates and map tweaks - now is a great time to reset your hive / mission zone moveable objects...



[h2]OTHER SQUIRREL MUTATIONS:[/h2]
  • Squirrelmadillos now fire ecto-plasmic projectiles...
  • Green vomit squirrels now eject 'green globs that go sploosh'
  • Mega Purple squirrels now bulldozer the player, crushing innards...
  • Squirrel Brain surgery performed = little more crazy
  • Squirrel Sounds: less density, but hopefully enough where it's important to keep 'listening out for squirrels'




[h2]LORE / AI INSANITY[/h2]
  • all AI art (a comedy of squirrel horror and AI assisted insanity) removed
  • my prelude lore removed until new artwork created (it's not vital to the gameplay)




[h2]THE STATE OF MULTIPLAYER[/h2]
Things have been steadily improving with client replication on new overlay HUD features seemingly fixed. Still issues with lag on high density maps. Insanity is by definition debugging multiplayer replication...

  • TESTING: added Squirrel Town zone to multiplayer
  • FIXED: points pickup item replication - clients should now receive pickups!
  • FIX: client character detail overlay - skills and pickups should now show
  • MOVEABLE OBJECTS: saved to multiplayer map file so will reload
  • CLIENT OVERLAY MAP: temporarily removed until fixed on clients
  • DROPPED WEAPONS: removed in multiplayer
  • CLIENT BUGS: weapon level percentage bar replication + flashlight intensity settings + others!




[h2]MAP / MISSION UPDATES:[/h2]
RECOMMENDED: 'reset moveable objects' on mission select if experiencing any object weirdness or broken level loading (soz - I've been adding / removing / relocating objects on some levels)

  • Training Gauntlet: added new 'tight quarters / interiors training area'
  • All maps: pickup fixes / tweaks / relocations / additions
  • FIX: Squirrel Turbine music
  • FIX: Turbine repair objective glow on complete
  • Desert Squirrels: moved Ratatosk statues outside of town, tweaked lighting to accommodate full moon
  • Removed spotlights (required real time lighting = huge performance hit on older machines like mine...)
  • Ultra Squirrel missions now spawn an Ultra at the start of mission




[h2]WEAPON UPDATES[/h2]
  • SNIPER WEAPONS: reworked until 'feels good'.
  • SCOPE / AIM FPS optimizations
  • Weapon Balancing - the auto-shottie was way too OP (nerf damage 25%)




[h2]GAMEPLAY: 'True Scavenger': [/h2]
I wanted the ability to turn off the objective spotter sparkles....
  • 'True Scavenger' mode checkbox hides object sparkles / location hints. This gameplay mode is auto enabled on Insanity Difficulty.




[h2]UI / UX[/h2]
  • GAME OVER SCREEN: updated UI
  • GAME OVER SCREEN / DIORAMA MODE:
    HUD auto-hides after 10 seconds of no mouse activity.
    (move mouse to re-activate HUD)
  • CHARACTER SELECT: [A] [D] keys rotate character model
  • SUIT MODS: cost per level multiplier (interest rates ya know?)
  • TRAINING / SUIT MODS: added character image status skull overlay (recovery / dead)
  • MISSION SELECT: fixed reset moveable objects button
  • PLAYER HUD: reworked with deployables moved top right
  • MAP HUD OVERLAY: now shows character details, pickup items, suit and skills
  • PAUSE MENU: updated / reverted to my 90's Web Style UI
    (made with authentic 90's web software - lol)
  • GAME OVER: updated / reverted and tweaked UI
  • LOBBY: fixed mission data box title wrap


Stay squirrely people and I'll see ya top-side!