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1.07.334 - Squirrel Controls & Cosmetics

A lot happening over the last couple of weeks... some much needed house keeping and UI / UX improvements as well as CUSTOMIZABLE CONTROLS.

It has been a long time coming, and I have finally been able to add customizable inputs for almost all actions in the game.



[h2]v1.07.334 - Highlights[/h2]
  • CONTROLS: set custom keys for actions, weapons, movement and ui!
  • CONTROLS: enable / disable mouse smoothing!
  • UI LOBBY: menu and multiplayer chat borders and other tweaks
  • UI CHARACTER SELECT: skills and suit mods now show under the character description
  • UI GAME OVER SCREEN: inventory of scavenged items shown
  • UI GAME OVER SCREEN: objectives completed moved
  • UI MULTIPLAYER: borders for selections screen content and smaller font
  • CRASH FIX: the new Brethren plasma squirrel would crash the client after Game Over when all targets were invalid and a turret was making it discharge... code logic fixed.
  • TURRET TWEAKS: the turrets now use the same projectiles as player weapons.
  • TURRET TWEAKS: Turret accuracy improved.




[h2]MULTIPLAYER - STATE OF THE SQUIRREL[/h2]

A lot of actor and object replication optimizations and fixes. Dead squirrel trajectory replication is still an issue, but will hopefully have a reliable fix soon!
  • FIX: in-game and game over mission objective replication
  • FIX: stuck player spawn fix (collision issue)
  • FIX: speedy yellow carcass spawn replication fix


Known Issues / working on:

Still rubber banding on large maps and poor connections (LAN is always best). Server 'spikes' happening under certain high intensity squirrel fights with turrets and explosions and mines and fan traps all going off at once.

I am tinkering with priority settings and seeing what else I can do. Further optimization of the squirrel brain should also help take the load off the host machine.

  • HUD Messaging replication (mission complete message)
  • pickup inventory replication
  • client weapon hit effect replication (should not be to hard to fix)
  • large map rubber banding (host load - needs dedicated server / smaller maps)


[h2]MULTIPLAYER MERCHANTS ARE BACK![/h2]
I have enabled hive to access merchants again. There were a few crash bugs before, so hopefully things are working well now! Please report any game breakers in the Steam Forum - it is much appreciated!



[h2]CURRENT FOCUS[/h2]

  • Map reworks and optimizations (reduce size / more map variety)
  • More UI improvements and UI work
  • Multiplayer optimizations and more maps
  • Multiplayer squirrel advancement (every death levels up squirrel)
  • Multiplayer 'score sharing' for large squirrel kills and mission completions


Stay squirrely!