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Squirrelmageddon! News

v1306 - Jetboot Hotfix

Orbtech apologizes for the recent malfunction in their Jetboots activator. A quick software update and the problems have been fixed. These boots now go to 11 !!! (you can upgrade them 11 times)

v1305 - Shotguns & Reloads

- FIX: pump shotgun reload now counts shells
- FIX: double barrel reload sounds and timing
- IMPROVED: reload sound timings all weapons

v1297 - Post Traumatic Squirrel Disorder

- NEW FEATURE: Difficulty Levels
- NEW FEATURE: Soldier PTSD recovery time after missions
- MULTIPLAYER FIX: moveable object replication
- ACHIEVEMENT FIX: end game mission achievement
- UI FIX: map selection image change
- WEAPON FIX: plasma launcher
- UI UPDATE: clean up scoreboard
- FIX: specials spawn rate

v1153 - Multiplayer Fixes

- fix: player jump
- fix: player squirrel sounds
- fix: player squirrel attack

v1240 - Multiplayer Patch

- IN GAME UI UPDATE: removed squirrel player pointer above actor so soldier player can not see location

- MULTIPLAYER SERVER SELECT: ping stat can't be retrieved from Steam so I had to remove the column for now. The top returned will always be the closest server to you by region. There is not much info for me to work with on this issue... but I do have an alternate set of Steam connection functions that I hope will fix this. Just need the time to get it working with the new code.

- GAME UI: multilingual font used for player name text

- LOBBY UI: character positions moved (more tweaks forthcoming)

- MULTIPLAYER FIX / CHANGE: bumping into invisible objects fixed. I had to temporarily stop loading moved objects from the host server as they were not replicating position on clients. Replication fix coming soon!


- MULTIPLAYER FIX: multiplayer pickups no longer changes single player unit inventory

- SPAWN FIX: boss spawner works properly again after changing spawn number calculations

- MISSION FIX: end game save mission on completion fix #2

[h3]CURRENTLY WORKING ON FIXES IN MULTIPLAYER[/h3]
PRIORITY: Fixing JUMP when skill or suit modifies jump capabilities...

- skill and upgrade data replication issues, client receives host capabilities... I'm wondering if this puts both players on the same 'levels' so if people want to PVP everyone is on the same Skill / Mod level? Fairness and balance? hmmmm

- fixing multiplayer moveable object replication: TURRETS!