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Squirrelmageddon! News

v1007 - Hotfixes

- improved body search, weapon, max ammo and health pickup interactions
- fixed map night time with fog lighting: Squirrel Mountain
- new points pick up type: recycling (plastics, scrap metal, electronics)
- laser rifle mesh updated
- 5 achievements added (retroactive completion coming soon - if you have completed the mission already you will get the achievement on Steam)

Working on:
- persistent inventory of pickups
- shop interface and data handling

v995 - Pickup / Interaction Fixes

- pickup system fixes
- messaging system update

v988 - Base Building Barriers, Crates & Turrets Update

While most people were taking a break from work this holiday season, I've been deep in the Squirrel Den adding moveable objects + persistent maps!

The result: turrets, large supply crates and barbed wire barriers can be picked up and placed anywhere on the mission zone map in single player mode.

Moved objects will remain where you left them when you die. This allows for some 'persistent basic base building' and making 'ultra squirrel' traps!

- single player mode: move barriers, turrets and crates
- persistent object placements (item locations carried over to next play)
- map tweaks and fixes (all maps)
- item pickup / interaction improvements
- pickup item select boxes now visible



- smarter turrets (turrets will only fire upon an enemy if in line of sight = no more ammo wastage!)
- turrets no longer damage players but applies hit force. Cause small player movement hamper effect.



- new lobby background scene
- squirrel fur textures updated
- squirrels get stuck less on maps
- new character fixes for weapon stats
- map selection functions re-worked
- weapon level / progression system fixes



- map optimizations = improved frame rates most maps!
- cleared out FPS DEAD ZONE surrounding spawn APC Vehicle late game

[h2]Current Focus:[/h2]

- improving the pickup system
- item shop
- character skill training

v924 - Hotfix: Turret Move Bug

- fixed bug where after moving a turret you could not select another turret / move further turrets

[h2]NEW FEATURE COMING SOON![/h2]
I am currently working on a custom persistent save system for movable map objects, so when you move a barrier or a turret, when you next come back to that mission map, everything will be in the same place as when you last ended a game. I'm pretty sure I can do it - and it might even be live in time for the Xmas weekend!

v923 - Hotfix: Motion Blur

- fixed bug when setting motion blur in video settings