1. Squirrelmageddon!
  2. News

Squirrelmageddon! News

v1.07.1586 - THAT SQUIRRELIE AI


[AI ASSISTED GAME ART]

I have been working on the Infected TPAI faction androids with some improvements in movement and behaviour. I am currently experimenting with hit reaction on the skeletal mesh... will see if anything makes it into the next patch!

[AI ASSISTED CONCEPT ART ONLY]


[h2]v1.07.598 PATCH NOTES[/h2]
  • LEADERBOARDS - fixed some issues with the Game Over leader board - almost sorted! It may be the board data is not updating quick enough on the Steam Servers... more testing to do
  • CHARACTER SELECT - fixed to the character image in shop / training / suit mod
  • XP ISSUES - saving of XP fixed due to odd event timing bug
  • MAPS - minor map tweaks... and am finally working on another multiplayer map for testing :D


[AI ASSISTED CONCEPT ART ONLY]


[h2]PLANS FOR NEXT PATCH[/h2]
  • Visible hit reactions on TPAI Enemies
  • Store updates (item category tabs)
  • Intel Browser + more intel pickups
  • New map for multiplayer with new Intel Pickup based mission
  • Nexus & TPAI only 'daytime' missions... only androids can survive the sun's radiation!


GLHF and I'll see ya top-side!
- Jono

[AI CONCEPTED DEVELOPER IMAGE ONLY]

v1.07.1529 - Hotfixes

- FIX: hide / show squirrel health bars game option working
- LEADERBOARD: shows player highest rank for map leaderboard
- LIGHTING: Deadlands

v1.07.1497 - Hotfix

- crosshair fix 1st person when switching weapons
- steam leader boards should be fixed
- game over widget clean up
- Quad vehicle invisible collision fixed on Desert Squirrels map

v1.07.1491 - INFECTED AI

Having their primary directive overridden to 'Protect the Squirrels', infected TPAI have been actively invading all mission zones,

The AI virus payload appears to be delivered directly to the victim's Trans-posic core through the wearing of specially prepared hats...

[AI assisted promo art only]


The corrupting vibes create false memories, effectively adding in additional training data with biased images, stories and experiences involving loving kind and benevolent squirrels... this has had noticeably deranging effects.

Given a gun, and a new directive, it appears TPAI will fight to the death once again given 'a cause'...

Other factions are rumored to be developing their own AI viruses...

[h2]NEW & IMPROVED[/h2]
  • NEW: SHOOTER ENEMY AI - 2 FACTIONS - Squirrelie and Brethren
    - brethren voice update coming soon!
  • NEW: bullet hit direction indicator
  • IMPROVED: Explodie orange squirrel grenade light proximity activates with countdown. The grenade drops if shot before exploding - then continues count.


[AI assisted concept art only]


[h2]PATCH HIGHLIGHTS[/h2]
  • FIX: Moveable exploding barrel (all maps)
  • UI FIX: pick-up hand stuck active
  • TWEAK: Inter-dimensional Pick & Put (larger collision base)
  • ENEMY: TPAI AI added to all maps
  • MISSIONS: Destroy TPAI mission objectives
  • MAP: Old West lighting updated night with moon
  • MAP: The Derelict map night lighting and moon added
  • MISSIONS updates / tweaks (more with AI Enemy objectives soon)


[AI assisted concept art only]


  • SQUIRREL FIX: issue stop move before new move to stop tail wag / jank
  • FIX: Wrath system mutation level counts
  • UI: Wrath report added to in-game overlay [default key CAPS LOCK]
  • UI: Threat Level text counter added
  • UI: Threat Level added to Game Over / Lobby / Mission Selection
  • MULTIPLAYER FIX: Client can break glass
  • WEAPON FIX: sniper projectiles break glass
  • UI: Squirrel Intel updated icon / model


[AI assisted concept art only]


  • UI: Merchant player icon (temp fix)
  • GAMEPLAY: Player squirrel free Look added [default key ALT]
  • UI: Find body, Rescue, Destroy TPAI objective icons updated
  • BALANCE: Threat Levels no longer automatically increase on continue / wait for rescue
  • BALANCE: Smaller maps have fewer squirrels
  • TUTORIAL: updated Inter-dimensional Pick and Put (IPP) tech with crate stacking.
  • MAP UPDATE: Dessert Squirrel - massive changes to accommodate new enemy types


[AI assisted concept art only]


[h2]REVERSIONS[/h2]
I'm working to drop the compass for objective direction and move to in hud overlay icons which can be enabled / disabled in settings. In the end the compass should just be a compass... plus it will solve some of my compass multiplayer replication issues as well - lol - but mainly I don't think players should have to look to the top of the screen - FOV markers will be patched in ASAP.

[h2]SPECIAL EVENT MAPS: [/h2]
I've tweaked these maps and will leave them on while I update them further. These are asset maps but I'm making them 'squirrel friendly'. Now with shooter TPAI enemies I'm learning what balance / gameplay possibilities / map styles / environments work well together...

  • MAP & MISSIONS: Old West map + missions active
  • MAP & MISSION: The Derelict map + mission active


[h2]STATE OF MULTIPLAYER[/h2]
Unfortunately multiplayer is still 'an ongoing nightmare' especially with all the new systems added in the last 12 months - but I am committed to fixing it before I am committed...!


"I used to be a soldier like you... until I took a squirrel to the brain..."

The game is now certifiable... and still I have so much more crazy to add - lol.

GLHF and I'll be seeing ya top-side!
- Jono
X: @SBGamesHive42

v1.07.1288 - Is that you John Squirrel?

[h2]NEW FEATURE[/h2]
Finally! Moveable exploding barrels! Most exploding barrels can now be picked up and placed anywhere on the map.

[h2]PATCH NOTES[/h2]
  • MULTIPLAYER FIX: jump count reset bug on client fixed
  • AI FIX / UPDATE: fire timing updated and stuck aiming fixes
  • QOL SFX: soldier bodies now emit static with no SOS signal (makes them easier to locate). I know this mechanic is Audio Based - my apologies to any hearing impaired players, will be working on accessibility functions ASAP.
  • FIX: map unlock system
  • MULTIPLAYER FIX: crash on Game Over
  • MAPS: squirrel spawner fixes
  • MAP: Desert Squirrels updated
  • GAMEPLAY: squirrels hunt more often
  • UI: Threat level indicators added to mission, lobby & game over screens
  • UI: Game Over screen updated


[h2]CURRENTLY ON RADAR:[/h2]
  • MULTIPLAYER: broken window replication
  • MISSIONS: review and update
  • BALANCE: tweaking the params


Stay squirrely and I'll see you top-side in 2024! GLHF!