Seablip Castle Update (0.8.014) UNSTABLE
[p]Note: Since the Unstable Castle Update was released, several patches have been shipped, so you might have already tried some of these changes, but here is a small overview.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Language[/p]
[/p][p]New:[/p]
[/p][p]Changes:[/p]
[/p][p]Bug Fix:[/p]
- [p]Spanish and Russian versions can be tested (community translated, and still WIP)[/p]
[/p][p]New:[/p]
- [p]Castle chest update: Item quick stack both ways (not dragged)[/p]
- [p]Hold shift to send 5 stack[/p]
- [p]Right click to send 1[/p]
- [p]Crew can go to level 20![/p]
- [p]Crew learn skills on level 4 and level 10 (previous level 2 and 5)[/p]
- [p]Crew experience (XP) is raised per battle, and rebalanced (you can get more experience with higher intelligence)[/p]
- [p]8 more enemy castles (including some from the Octopus faction)[/p]
[/p][p]Changes:[/p]
- [p]Very Hard enemies are slightly stronger if you are also strong[/p]
- [p]Enemy wizards are somewhat slower, and are even slower if they have many wizards[/p]
- [p]Enemy wizards use a new spell layout (less likely to spam the same spell)[/p]
- [p]Enemy steals less gold if they win a siege (it will still hurt)[/p]
- [p]Some spells now have more duration before the effect is removed[/p]
- [p]Crew walk speed is lowered on lowest level[/p]
- [p]Various other crew stats change[/p]
[/p][p]Bug Fix:[/p]
- [p]Game crashed if crew reached level 11[/p]
- [p]All castle decor modules are destroyed when the first module is destroyed [/p]
- [p]Crew follow in caves with trapdoors and elevators. The crew that follows you now waits if you fall down a trapdoor, and can follow you in elevators.[/p]
- [p]Safety behaviour (prevent soft lock) for crew follows: if they have no path to rowboat, they will teleport.[/p]
- [p]Death touch spell did not always work on enemies[/p]
- [p]Player could be stuck if holding movement down while exiting rowboat[/p]
- [p]Player sometimes moved wrong direction after a vertical movement[/p]
- [p]Player could walk off the screen when inside[/p]
- [p]Sometimes Castles have 1-2 health when all modules are destroyed[/p]
- [p]Player crew did not deselect enemy castle target if the castle wall is destroyed (removed)[/p]
- [p]Permanently losing equipment if exiting Castle HUD using ESC while holding equipment[/p]
- [p]Redcoat castle without interaction: Mistake in build. It will be a feature castle position. [/p]
- [p]Rare bug when exiting Castle HUD using both buttons and at the same time using ESC[/p]
- [p]Enemy wizard's spell Silence did not work against player[/p]
- [p]Castle Bridge could use Decor as horizontal support[/p]