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  3. HOTFIX Seablip Version 0.8.030

HOTFIX Seablip Version 0.8.030

[p]NEW[/p]
  • [p]Game Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty Feedback[/p]
[p]Changes[/p]
  • [p]Repairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).[/p]
  • [p]Enemy skill point balance change: reduced skill points[/p]
  • [p]Enemy Crew Level reduced slightly for ship/castle battle[/p]
  • [p]Crew Attack Damage is reduced slightly. Defending crew has +1 attack damage more than the boarding crew (previous +2)[/p]
  • [p]Crew attack speed is removed, and is currently equal for everyone[/p]
  • [p]Double Barrel Cannon reload speed increased (fixed from version 0.8.025)[/p]
  • [p]Potion Lover skill has changed. This skill now revives the crew with half health if the crew dies because of crew damage. [/p]
  • [p]Skeletons start with half health on revival[/p]
  • [p]Double Barrel Cannon has a longer repair time if broken.[/p]
[p]Bug fix[/p]
  • [p]Finding a treasure without a crew following you could try to create a crew reaction, leading to a glitch (fixed from version 0.8.025)[/p]
  • [p]The player could not level skill points above 10 (forgot to remove the old "cap") (fixed from version 0.8.025)[/p]
  • [p]Bomber Parrots could drop bombs on destroyed (removed) castle modules.[/p]
  • [p]Visual: The spell: Curse Damage showed x2 - changed to +1 (since this spell gives +1 damage)[/p]
  • [p]Visual: Obsidian stone had a shiny iron animation.[/p]
  • [p]Enemies could have multiple demonic altars for resurrection; this is now limited to 1.[/p]
  • [p]Visual: Double Barrel Cannon had a sprite mask issue[/p][p][/p]
[p]Known Issues (some of them)[/p]
  • [p]Confusion Cannon and Magnet can sometimes bug the crew[/p]
  • [p]Sometimes, when you have destroyed a castle (no more castle parts left), there is no victory option (you have to win by enemy crew damage). Seems to only happen with pirates(?) (Will add a fix soon, trying to find the source)[/p]
  • [p]Moving back and forth could potentially lead to a better attack speed for the crew (will add a cooldown).[/p]
  • [p]Changing the ship while in the map challenge will not update ship's health correctly.[/p]
  • [p]Visual: Castle victory menu shows the wrong crew leveled up[/p]
[p][/p]