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  3. Hurray! Steam Alpha test is now Live for this weekend!

Hurray! Steam Alpha test is now Live for this weekend!

Seablip in its current state is not a big game, but I hope you can have some fun! I have added a second island you can visit in the alpha, but there is no need to look hard for those secret islands yet..

The enemy can be quite difficult if you encounter a bigger ship. A good progression system is not really added yet, and I see most of the battle mechanics as a work in progress. Please feel free to give me feedback on what you like, and what you wish for in the future. Despite that sea battle can be hard, I believe you have a decent chance to win a fight or two if that is what you want.

(The icy environment is not represented in the alpha, but will play a big part in the end)

Feedback on the Alpha test


When you are done playing Seablip's alpha - I would be very happy if you can write a comment/feedback in:

Steam's Discussion Thread Seablip's Discord Forum Send me an email at seablip.com

This is what I look after with the test (Feel welcome to add more)
  • What do you want to see from Seablip in the future?
  • What do you like about the current version of Seablip?
  • Is it something that you don't like with the current version?
  • Did you encounter some serious bug while playing?
  • Get inspiration I can use for the rest of Seablip's development journey!



I will carefully read all comments and feedback then write down all the things I find meaningful.

Thank you for reading this, and have fun playing!

Best regards Jardar :)

(Important: Did you forget to request access? Then you have to wait for a confirmation before you can play.)