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Seablip's first trailer is out!

Hello everyone, as promised, Seablip's new trailer is out, and an estimate for release is, Autumn 2023.

[previewyoutube][/previewyoutube]

I started to work on Seablip approximately 3.5 years ago. Probably before, as I had to learn programming and all, but that said, I can now see a release date. I must say, it took me a lot longer than expected.

That said. Autumn next year is actually closer than you think, and I honestly have a huge task ahead of me. Seablip is playable already, but it is missing the essential ingredients. - It has many empty spaces and needs more content and balancing. That is what I am going to work on until next year. Fill in those gaps, and add fun content.

Here is a list of some of the things:

  • Completing the main story (in the trailer, I focus on playable content, and most of the story related events are hidden, except the Octopus gang at the beginning🐙)
  • More islands (I mean those important islands tied to the main story)
  • Expanding Davy Locker's underworld
  • More farming
  • Cooking
  • Crafting
  • Fish variety
  • Cannon variety
  • Adding wizards with spells
  • Enemy variety (ship, crew)
  • A couple of "mini-games" (I keep those a secret)
  • NPC stories, more content, and details to daily cycles and other events
  • NPC festivals and events (more on that later)
  • Sea variety
  • In-game economy balancing
  • Battle balancing
  • More sound design
  • English translation


This is the list of most important priorities, I also have a list of other things I want to do..

But my goal is to reach that release date: feeling rich and fun. Those things I can't manage to add will be added later on if things go well.

It will be a hard year ahead of me, with a lot of work, but I think it will be worth it.

I am very grateful for having you following my journey towards a release, and I hope you can wait a little bit longer.

All the best, Jardar