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A Christmas Update

Hello everyone! Thank you so much for following Seablip's journey towards a release, and hello to all new followers that have shown interest lately. :)

Seablip is now less than 12 months away from a release in 2023. I am thrilled and excited to finnaly put Seablip out in the open!

[previewyoutube][/previewyoutube]



The current year has shown to be a very prouctive year, and Seablip has evolved a lot. Here is some insight into how Seablip looks right now:


Not all UI elements is ready yet..
Crew Level System. Each crew you hire can go from level 1 to level 10. On each level you get points to spend on different skills. (When crew is a Sorcerer, other skills is presentable). Crew also learn one active and passive skill that can be used in battle.

New crew class: Sorcerer
Sorcerers is something I have worked on for a long time now. They can go from level 1 to 10, and have one powerful spell they can use in sea battle. They need a mana room on the ship to recharge their powers. You can learn new spells to find different tactical approch in battles, but only one spell is avalible in a battle - the downside with a Sorcerer is that it can't work on other weapon upgrades, or rapair damaged upgrades.


Sea battle

A big chuck of new content and improvment is added to sea battles too! Here is a video showing some prison managment at the end of a battle and a battle against a Redcoat ship.

[previewyoutube][/previewyoutube]



Oh, and this was maybe not on the radar for everyone, but I showed Seablip under Tokyo Game Show this year. This was my first visit to a Game Show ever. Here is a banner I made for the event, it was a huge print on the booth.


Now, I could probly mention a lot more, but I hope you find this post interesting.
Seablip's develoment is in is most intens phase, but I am really dedicated and motivated to get it out to you in Autumn 2023!

Wish you all a Mery Christmas and a Happy New Year!

Best regards, Jardar